struct pipe_vertex_buffer aux_vertex_buffer_saved;
unsigned aux_vertex_buffer_index;
+ struct pipe_constant_buffer aux_constbuf_current[PIPE_SHADER_TYPES];
+ struct pipe_constant_buffer aux_constbuf_saved[PIPE_SHADER_TYPES];
+
unsigned nr_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
pipe_resource_reference(&ctx->aux_vertex_buffer_current.buffer, NULL);
pipe_resource_reference(&ctx->aux_vertex_buffer_saved.buffer, NULL);
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe_resource_reference(&ctx->aux_constbuf_current[i].buffer, NULL);
+ pipe_resource_reference(&ctx->aux_constbuf_saved[i].buffer, NULL);
+ }
+
for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
pipe_so_target_reference(&ctx->so_targets[i], NULL);
pipe_so_target_reference(&ctx->so_targets_saved[i], NULL);
ctx->nr_so_targets_saved = 0;
}
+/* constant buffers */
+
+void
+cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
+ unsigned index, struct pipe_constant_buffer *cb)
+{
+ struct pipe_context *pipe = cso->pipe;
+
+ pipe->set_constant_buffer(pipe, shader_stage, index, cb);
+
+ if (index == 0) {
+ util_copy_constant_buffer(&cso->aux_constbuf_current[shader_stage], cb);
+ }
+}
+
+void
+cso_set_constant_buffer_resource(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned index,
+ struct pipe_resource *buffer)
+{
+ if (buffer) {
+ struct pipe_constant_buffer cb;
+ cb.buffer = buffer;
+ cb.buffer_offset = 0;
+ cb.buffer_size = buffer->width0;
+ cb.user_buffer = NULL;
+ cso_set_constant_buffer(cso, shader_stage, index, &cb);
+ } else {
+ cso_set_constant_buffer(cso, shader_stage, index, NULL);
+ }
+}
+
+void
+cso_save_constant_buffer_slot0(struct cso_context *cso,
+ unsigned shader_stage)
+{
+ util_copy_constant_buffer(&cso->aux_constbuf_saved[shader_stage],
+ &cso->aux_constbuf_current[shader_stage]);
+}
+
+void
+cso_restore_constant_buffer_slot0(struct cso_context *cso,
+ unsigned shader_stage)
+{
+ cso_set_constant_buffer(cso, shader_stage, 0,
+ &cso->aux_constbuf_saved[shader_stage]);
+ pipe_resource_reference(&cso->aux_constbuf_saved[shader_stage].buffer,
+ NULL);
+}
+
/* drawing */
void
cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
+/* constant buffers */
+
+void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
+ unsigned index, struct pipe_constant_buffer *cb);
+void cso_set_constant_buffer_resource(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned index,
+ struct pipe_resource *buffer);
+void cso_save_constant_buffer_slot0(struct cso_context *cso,
+ unsigned shader_stage);
+void cso_restore_constant_buffer_slot0(struct cso_context *cso,
+ unsigned shader_stage);
+
/* drawing */
dimensions[1] = p->framebuffer.height;
}
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
- pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
+ cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_VERTEX, 0, constbuf);
+ cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT, 0, constbuf);
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
cso_save_vertex_shader(cso);
cso_save_viewport(cso);
cso_save_aux_vertex_buffer_slot(cso);
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_save_render_condition(cso);
/* set default state */
cso_restore_vertex_shader(cso);
cso_restore_viewport(cso);
cso_restore_aux_vertex_buffer_slot(cso);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_restore_render_condition(cso);
pipe_resource_reference(&ppq->depth, NULL);
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
+#include "cso_cache/cso_context.h"
#include "st_debug.h"
#include "st_context.h"
_mesa_print_parameter_list(params);
}
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb);
+ cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
st->state.constants[shader_type].ptr = params->ParameterValues;
st->state.constants[shader_type].size = paramBytes;
}
else if (st->state.constants[shader_type].ptr) {
+ /* Unbind. */
st->state.constants[shader_type].ptr = NULL;
st->state.constants[shader_type].size = 0;
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
+ cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
}
}
cb.buffer_size = st_obj->buffer->width0 - binding->Offset;
- st->pipe->set_constant_buffer(st->pipe, shader_type, 1 + i, &cb);
+ cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
}