#include "st_atom.h"
#include "util/u_blit.h"
+#include "util/u_format.h"
void
}
-static void
-st_BlitFramebuffer_resolve(struct gl_context *ctx,
- GLbitfield mask,
- struct pipe_resolve_info *info)
-{
- const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
-
- struct st_context *st = st_context(ctx);
-
- struct st_renderbuffer *srcRb, *dstRb;
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
- dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
-
- info->mask = PIPE_MASK_RGBA;
-
- info->src.res = srcRb->texture;
- info->src.layer = srcRb->surface->u.tex.first_layer;
- info->dst.res = dstRb->texture;
- info->dst.level = dstRb->surface->u.tex.level;
- info->dst.layer = dstRb->surface->u.tex.first_layer;
-
- st->pipe->resource_resolve(st->pipe, info);
- }
-
- if (mask & depthStencil) {
- struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
- struct gl_renderbuffer_attachment *dstDepth, *dstStencil;
- boolean combined;
-
- srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
- dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
- srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
- dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
-
- combined =
- st_is_depth_stencil_combined(srcDepth, srcStencil) &&
- st_is_depth_stencil_combined(dstDepth, dstStencil);
-
- if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
- /* resolve depth and, if combined and requested, stencil as well */
- srcRb = st_renderbuffer(srcDepth->Renderbuffer);
- dstRb = st_renderbuffer(dstDepth->Renderbuffer);
-
- info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
- if (combined && (mask & GL_STENCIL_BUFFER_BIT)) {
- mask &= ~GL_STENCIL_BUFFER_BIT;
- info->mask |= PIPE_MASK_S;
- }
-
- info->src.res = srcRb->texture;
- info->src.layer = srcRb->surface->u.tex.first_layer;
- info->dst.res = dstRb->texture;
- info->dst.level = dstRb->surface->u.tex.level;
- info->dst.layer = dstRb->surface->u.tex.first_layer;
-
- st->pipe->resource_resolve(st->pipe, info);
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* resolve separate stencil buffer */
- srcRb = st_renderbuffer(srcStencil->Renderbuffer);
- dstRb = st_renderbuffer(dstStencil->Renderbuffer);
-
- info->mask = PIPE_MASK_S;
-
- info->src.res = srcRb->texture;
- info->src.layer = srcRb->surface->u.tex.first_layer;
- info->dst.res = dstRb->texture;
- info->dst.level = dstRb->surface->u.tex.level;
- info->dst.layer = dstRb->surface->u.tex.first_layer;
-
- st->pipe->resource_resolve(st->pipe, info);
- }
- }
-}
-
static void
st_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GL_STENCIL_BUFFER_BIT);
struct st_context *st = st_context(ctx);
const uint pFilter = ((filter == GL_NEAREST)
- ? PIPE_TEX_MIPFILTER_NEAREST
- : PIPE_TEX_MIPFILTER_LINEAR);
+ ? PIPE_TEX_FILTER_NEAREST
+ : PIPE_TEX_FILTER_LINEAR);
struct gl_framebuffer *readFB = ctx->ReadBuffer;
struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+ struct {
+ GLint srcX0, srcY0, srcX1, srcY1;
+ GLint dstX0, dstY0, dstX1, dstY1;
+ } clip;
+ struct pipe_blit_info blit;
st_validate_state(st);
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
+ clip.srcX0 = srcX0;
+ clip.srcY0 = srcY0;
+ clip.srcX1 = srcX1;
+ clip.srcY1 = srcY1;
+ clip.dstX0 = dstX0;
+ clip.dstY0 = dstY0;
+ clip.dstX1 = dstX1;
+ clip.dstY1 = dstY1;
+
+ /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
+ * the integer coordinates to account for clipping (or scissors) because that
+ * would make us cut off fractional parts, affecting the result of the blit.
+ *
+ * XXX: This should depend on mask !
+ */
+ if (!_mesa_clip_blit(ctx,
+ &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+ &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
}
+ blit.scissor_enable =
+ (dstX0 != clip.dstX0) ||
+ (dstY0 != clip.dstY0) ||
+ (dstX1 != clip.dstX1) ||
+ (dstY1 != clip.dstY1);
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
+ /* invert Y for clip */
+ clip.dstY0 = drawFB->Height - clip.dstY0;
+ clip.dstY1 = drawFB->Height - clip.dstY1;
+ }
+ if (blit.scissor_enable) {
+ blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
+ blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
+ blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
+ blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
+#if 0
+ debug_printf("scissor = (%i,%i)-(%i,%i)\n",
+ blit.scissor.minx,blit.scissor.miny,
+ blit.scissor.maxx,blit.scissor.maxy);
+#endif
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
srcY1 = readFB->Height - srcY1;
}
- /* Disable conditional rendering. */
- if (st->render_condition) {
- st->pipe->render_condition(st->pipe, NULL, 0);
- }
-
- if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers &&
- readFB->Visual.samples > 1) {
- struct pipe_resolve_info info;
-
- if (dstX0 < dstX1) {
- info.dst.x0 = dstX0;
- info.dst.x1 = dstX1;
- info.src.x0 = srcX0;
- info.src.x1 = srcX1;
- } else {
- info.dst.x0 = dstX1;
- info.dst.x1 = dstX0;
- info.src.x0 = srcX1;
- info.src.x1 = srcX0;
- }
- if (dstY0 < dstY1) {
- info.dst.y0 = dstY0;
- info.dst.y1 = dstY1;
- info.src.y0 = srcY0;
- info.src.y1 = srcY1;
- } else {
- info.dst.y0 = dstY1;
- info.dst.y1 = dstY0;
- info.src.y0 = srcY1;
- info.src.y1 = srcY0;
- }
-
- st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */
-
- goto done;
- }
-
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
dstY1 = tmp;
}
+ blit.src.box.depth = 1;
+ blit.dst.box.depth = 1;
+
+ /* Destination dimensions have to be positive: */
+ if (dstX0 < dstX1) {
+ blit.dst.box.x = dstX0;
+ blit.src.box.x = srcX0;
+ blit.dst.box.width = dstX1 - dstX0;
+ blit.src.box.width = srcX1 - srcX0;
+ } else {
+ blit.dst.box.x = dstX1;
+ blit.src.box.x = srcX1;
+ blit.dst.box.width = dstX0 - dstX1;
+ blit.src.box.width = srcX0 - srcX1;
+ }
+ if (dstY0 < dstY1) {
+ blit.dst.box.y = dstY0;
+ blit.src.box.y = srcY0;
+ blit.dst.box.height = dstY1 - dstY0;
+ blit.src.box.height = srcY1 - srcY0;
+ } else {
+ blit.dst.box.y = dstY1;
+ blit.src.box.y = srcY1;
+ blit.dst.box.height = dstY0 - dstY1;
+ blit.src.box.height = srcY0 - srcY1;
+ }
+
+ blit.filter = pFilter;
+
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
- if(srcAtt->Type == GL_TEXTURE) {
+ blit.mask = PIPE_MASK_RGBA;
+
+ if (srcAtt->Type == GL_TEXTURE) {
struct st_texture_object *srcObj =
st_texture_object(srcAtt->Texture);
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
struct pipe_surface *dstSurf = dstRb->surface;
- if (!srcObj->pt)
- goto done;
+ assert(srcObj->pt);
+ if (!srcObj->pt) {
+ return;
+ }
+
+ blit.dst.resource = dstSurf->texture;
+ blit.dst.level = dstSurf->u.tex.level;
+ blit.dst.box.z = dstSurf->u.tex.first_layer;
+ blit.dst.format = util_format_linear(dstSurf->format);
- util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
- srcX0, srcY0, srcX1, srcY1,
- srcAtt->Zoffset + srcAtt->CubeMapFace,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter, TGSI_WRITEMASK_XYZW, 0);
+ blit.src.resource = srcObj->pt;
+ blit.src.level = srcAtt->TextureLevel;
+ blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
+ blit.src.format = util_format_linear(srcObj->pt->format);
+
+ st->pipe->blit(st->pipe, &blit);
}
else {
struct st_renderbuffer *srcRb =
struct pipe_surface *srcSurf = srcRb->surface;
struct pipe_surface *dstSurf = dstRb->surface;
- util_blit_pixels(st->blit,
- srcRb->texture, srcSurf->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcSurf->u.tex.first_layer,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter, TGSI_WRITEMASK_XYZW, 0);
+ blit.dst.resource = dstSurf->texture;
+ blit.dst.level = dstSurf->u.tex.level;
+ blit.dst.box.z = dstSurf->u.tex.first_layer;
+ blit.dst.format = util_format_linear(dstSurf->format);
+
+ blit.src.resource = srcSurf->texture;
+ blit.src.level = srcSurf->u.tex.level;
+ blit.src.box.z = srcSurf->u.tex.first_layer;
+ blit.src.format = util_format_linear(srcSurf->format);
+
+ st->pipe->blit(st->pipe, &blit);
}
}
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
- if ((mask & depthStencil) == depthStencil &&
- st_is_depth_stencil_combined(srcDepth, srcStencil) &&
+ if (st_is_depth_stencil_combined(srcDepth, srcStencil) &&
st_is_depth_stencil_combined(dstDepth, dstStencil)) {
-
- /* Blitting depth and stencil values between combined
- * depth/stencil buffers. This is the ideal case for such buffers.
- */
- util_blit_pixels(st->blit,
- srcDepthRb->texture,
- srcDepthRb->surface->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->u.tex.first_layer,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter, 0,
- BLIT_WRITEMASK_Z |
- (st->has_stencil_export ? BLIT_WRITEMASK_STENCIL
- : 0));
-
- if (!st->has_stencil_export) {
- _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) "
- "software fallback not implemented");
- }
+ blit.mask = 0;
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_Z;
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_S;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
- util_blit_pixels(st->blit, srcDepthRb->texture,
- srcDepthRb->surface->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->u.tex.first_layer,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter, 0, BLIT_WRITEMASK_Z);
+ blit.mask = PIPE_MASK_Z;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
- if (st->has_stencil_export) {
- util_blit_pixels(st->blit, srcStencilRb->texture,
- srcStencilRb->surface->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcStencilRb->surface->u.tex.first_layer,
- dstStencilSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter, 0, BLIT_WRITEMASK_STENCIL);
- }
- else {
- _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) "
- "software fallback not implemented");
- }
+ blit.mask = PIPE_MASK_S;
+
+ blit.dst.resource = dstStencilSurf->texture;
+ blit.dst.level = dstStencilSurf->u.tex.level;
+ blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
+ blit.dst.format = dstStencilSurf->format;
+
+ blit.src.resource = srcStencilRb->texture;
+ blit.src.level = srcStencilRb->surface->u.tex.level;
+ blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
+ blit.src.format = srcStencilRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
}
}
-
-done:
- /* Restore conditional rendering state. */
- if (st->render_condition) {
- st->pipe->render_condition(st->pipe, st->render_condition,
- st->condition_mode);
- }
}