We always get gl_FragCoord as a system value, not a varying, so this is
never hit. We already set PIXEL_CENTER_INTEGER elsewhere.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
                        continue;
                }
 
-               /* Fragment shader position is a system value. */
-               if (nir->info.stage == MESA_SHADER_FRAGMENT &&
-                   variable->data.location == VARYING_SLOT_POS) {
-                       if (nir->info.fs.pixel_center_integer)
-                               info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
-                                       TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
-
-                       num_inputs++;
-                       continue;
-               }
-
                for (unsigned j = 0; j < attrib_count; j++, i++) {
 
                        if (processed_inputs & ((uint64_t)1 << i))