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meta: Don't use deprecated keyword in 1.30 shader
author
Ian Romanick
<ian.d.romanick@intel.com>
Sat, 18 Aug 2012 00:57:17 +0000
(17:57 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 29 Aug 2012 22:09:37 +0000
(15:09 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/common/meta.c
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diff --git
a/src/mesa/drivers/common/meta.c
b/src/mesa/drivers/common/meta.c
index 46cda731e1bd067186dd0a712536fd8225c909bf..abb7d4e97fa8ba529b3686ada4537f23320840ec 100644
(file)
--- a/
src/mesa/drivers/common/meta.c
+++ b/
src/mesa/drivers/common/meta.c
@@
-1825,7
+1825,7
@@
meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
"}\n";
const char *vs_int_source =
"#version 130\n"
- "
attribute
vec4 position;\n"
+ "
in
vec4 position;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"