GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
-GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
+GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
- GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
- GL_ARB_gpu_shader5 DONE (i965)
+ GL_ARB_draw_buffers_blend DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
+ GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
- GL_ARB_sample_shading DONE (i965, nv50)
- GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_tessellation_shader DONE (i965)
- GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_sample_shading DONE (i965/gen6+, nv50)
+ GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_tessellation_shader DONE (i965/gen7+)
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
- GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
- GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_transform_feedback3 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi