#include "main/texobj.h"
#include "radeon_texture.h"
-static GLuint radeon_compressed_texture_size(GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- gl_format mesaFormat)
+static unsigned get_aligned_compressed_row_stride(
+ gl_format format,
+ unsigned width,
+ unsigned minStride)
{
- GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);
-
- if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
- mesaFormat == MESA_FORMAT_RGBA_DXT1) {
- if (width + 3 < 8) /* width one block */
- size = size * 4;
- else if (width + 3 < 16)
- size = size * 2;
- } else {
- /* DXT3/5, 16 bytes per block */
- // WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
- if (width + 3 < 8)
- size = size * 2;
+ const unsigned blockSize = _mesa_get_format_bytes(format);
+ unsigned blockWidth, blockHeight, numXBlocks;
+
+ _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
+ numXBlocks = (width + blockWidth - 1) / blockWidth;
+
+ while (numXBlocks * blockSize < minStride)
+ {
+ ++numXBlocks;
}
- return size;
+ return numXBlocks * blockSize;
+}
+
+static unsigned get_compressed_image_size(
+ gl_format format,
+ unsigned rowStride,
+ unsigned height)
+{
+ unsigned blockWidth, blockHeight;
+
+ _mesa_get_format_block_size(format, &blockWidth, &blockHeight);
+
+ return rowStride * ((height + blockHeight - 1) / blockHeight);
}
/**
/* Find image size in bytes */
if (_mesa_is_format_compressed(mt->mesaFormat)) {
- /* TODO: Is this correct? Need test cases for compressed textures! */
- row_align = rmesa->texture_compressed_row_align - 1;
- lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;
- lvl->size = radeon_compressed_texture_size(rmesa->glCtx, lvl->width, lvl->height, lvl->depth, mt->mesaFormat);
+ lvl->rowstride = get_aligned_compressed_row_stride(mt->mesaFormat, lvl->width, rmesa->texture_compressed_row_align);
+ lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, lvl->height);
} else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
row_align = rmesa->texture_rect_row_align - 1;
lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;