#include "program/program.h"
-
-/**
- * Mixing ARB and NV vertex/fragment programs can be tricky.
- * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV
- * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV
- * The two different fragment program targets are supposed to be compatible
- * to some extent (see GL_ARB_fragment_program spec).
- * This function does the compatibility check.
- */
-static GLboolean
-compatible_program_targets(GLenum t1, GLenum t2)
-{
- if (t1 == t2)
- return GL_TRUE;
- if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)
- return GL_TRUE;
- if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)
- return GL_TRUE;
- return GL_FALSE;
-}
-
-
/**
* Bind a program (make it current)
* \note Called from the GL API dispatcher by both glBindProgramNV
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
curProg = &ctx->VertexProgram.Current->Base;
}
- else if ((target == GL_FRAGMENT_PROGRAM_NV
- && ctx->Extensions.NV_fragment_program) ||
- (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program)) {
+ else if (target == GL_FRAGMENT_PROGRAM_ARB
+ && ctx->Extensions.ARB_fragment_program) {
curProg = &ctx->FragmentProgram.Current->Base;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramARB(target)");
return;
}
if (id == 0) {
/* Bind a default program */
newProg = NULL;
- if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
+ if (target == GL_VERTEX_PROGRAM_ARB)
newProg = &ctx->Shared->DefaultVertexProgram->Base;
else
newProg = &ctx->Shared->DefaultFragmentProgram->Base;
/* allocate a new program now */
newProg = ctx->Driver.NewProgram(ctx, target, id);
if (!newProg) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
return;
}
_mesa_HashInsert(ctx->Shared->Programs, id, newProg);
}
- else if (!compatible_program_targets(newProg->Target, target)) {
+ else if (newProg->Target != target) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindProgramNV/ARB(target mismatch)");
+ "glBindProgramARB(target mismatch)");
return;
}
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
/* bind newProg */
- if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
+ if (target == GL_VERTEX_PROGRAM_ARB) {
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
gl_vertex_program(newProg));
}
- else if (target == GL_FRAGMENT_PROGRAM_NV ||
- target == GL_FRAGMENT_PROGRAM_ARB) {
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
gl_fragment_program(newProg));
}