lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES, "textures")
+/** Indexes into jit_function[] array */
+#define RAST_WHOLE 0
+#define RAST_EDGE_TEST 1
+
+
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
depth = lp_rast_depth_pointer(rast, tile_x + x, tile_y + y);
/* run shader */
- state->jit_function[0]( &state->jit_context,
- tile_x + x, tile_y + y,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL );
+ state->jit_function[RAST_WHOLE]( &state->jit_context,
+ tile_x + x, tile_y + y,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ INT_MIN, INT_MIN, INT_MIN,
+ NULL, NULL, NULL );
}
}
}
assert(lp_check_alignment(inputs->step[2], 16));
/* run shader */
- state->jit_function[1]( &state->jit_context,
- x, y,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- c1, c2, c3,
- inputs->step[0], inputs->step[1], inputs->step[2]);
+ state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
+ x, y,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ c1, c2, c3,
+ inputs->step[0],
+ inputs->step[1],
+ inputs->step[2]);
}
? TRUE : FALSE;
lp_setup_set_fs_functions(lp->setup,
- shader->current->jit_function[0],
- shader->current->jit_function[1],
+ shader->current->jit_function[RAST_WHOLE],
+ shader->current->jit_function[RAST_EDGE_TEST],
opaque);
}