return has_xfb_qualifiers;
}
-static bool
-anonymous_struct_type_matches(const glsl_type *output_type,
- const glsl_type *to_match)
-{
- while (output_type->is_array() && to_match->is_array()) {
- /* if the lengths at each level don't match fail. */
- if (output_type->length != to_match->length)
- return false;
- output_type = output_type->fields.array;
- to_match = to_match->fields.array;
- }
-
- if (output_type->is_array() || to_match->is_array())
- return false;
- return output_type->is_anonymous() &&
- to_match->is_anonymous() &&
- to_match->record_compare(output_type);
-}
-
/**
* Validate the types and qualifiers of an output from one stage against the
* matching input to another stage.
* fragment language."
*/
if (!output->type->is_array() || !is_gl_identifier(output->name)) {
- bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match);
-
- if (!anon_matches) {
- linker_error(prog,
- "%s shader output `%s' declared as type `%s', "
- "but %s shader input declared as type `%s'\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- output->type->name,
- _mesa_shader_stage_to_string(consumer_stage),
- input->type->name);
- return;
- }
+ linker_error(prog,
+ "%s shader output `%s' declared as type `%s', "
+ "but %s shader input declared as type `%s'\n",
+ _mesa_shader_stage_to_string(producer_stage),
+ output->name,
+ output->type->name,
+ _mesa_shader_stage_to_string(consumer_stage),
+ input->type->name);
+ return;
}
}