Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<glx ignore="true"/>
</function>
- <function name="StencilMaskSeparate" es2="2.0">
+ <function name="StencilMaskSeparate" es2="2.0" no_error="true">
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ stencil_mask_separate(ctx, face, mask);
+}
+
+
void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
{
extern void GLAPIENTRY
_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY
+_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask);
+
extern void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask);