fast_clear_op is leftover from the meta-fast-clear days.
No idea what the other thing was for, but it isn't used now.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
struct {
struct brw_stage_state base;
- GLuint render_surf;
-
/**
* Buffer object used in place of multisampled null render targets on
* Gen6. See brw_emit_null_surface_state().
*/
struct brw_bo *multisampled_null_render_target_bo;
- uint32_t fast_clear_op;
float offset_clamp;
} wm;
else
ps.PositionXYOffsetSelect = POSOFFSET_NONE;
- ps.RenderTargetFastClearEnable = brw->wm.fast_clear_op;
ps._8PixelDispatchEnable = prog_data->dispatch_8;
ps._16PixelDispatchEnable = prog_data->dispatch_16;
ps.DispatchGRFStartRegisterForConstantSetupData0 =