glsl: don't apply uniform/buffer layouts to interface blocks
authorTimothy Arceri <timothy.arceri@collabora.com>
Sun, 14 Feb 2016 05:18:36 +0000 (16:18 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Sat, 5 Mar 2016 08:06:56 +0000 (19:06 +1100)
If the following patch we will stop setting these layouts by default
on interface blocks, so we need to do this to avoid hitting the
assert.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/compiler/glsl/ast_to_hir.cpp

index db5ec9a4ad935b42aebaf05d89267e73207eceba..7e928c48e0e13b8202535ed7cd44bd5e9cba4b58 100644 (file)
@@ -6465,8 +6465,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
           * the structure may contain a structure that contains ... a matrix
           * that need the proper layout.
           */
-         if (field_type->without_array()->is_matrix()
-             || field_type->without_array()->is_record()) {
+         if (is_interface &&
+             (layout->flags.q.uniform || layout->flags.q.buffer) &&
+             (field_type->without_array()->is_matrix()
+              || field_type->without_array()->is_record())) {
             /* If no layout is specified for the field, inherit the layout
              * from the block.
              */
@@ -6477,11 +6479,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
             else if (qual->flags.q.column_major)
                fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
 
-            /* If we're processing an interface block, the matrix layout must
-             * be decided by this point.
+            /* If we're processing an uniform or buffer block, the matrix
+             * layout must be decided by this point.
              */
-            assert(!is_interface
-                   || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
+            assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
                    || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
          }