exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
else {
- GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
+ struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
+ const GLuint last_begin = last_prim->begin;
GLuint last_count;
if (_mesa_inside_begin_end(exec->ctx)) {
- GLint i = exec->vtx.prim_count - 1;
- assert(i >= 0);
- exec->vtx.prim[i].count = (exec->vtx.vert_count -
- exec->vtx.prim[i].start);
+ last_prim->count = exec->vtx.vert_count - last_prim->start;
}
- last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ last_count = last_prim->count;
/* Execute the buffer and save copied vertices.
*/