fix incorrect HPOS write test
authorBrian <brian@yutani.localnet.net>
Wed, 7 Mar 2007 15:56:09 +0000 (08:56 -0700)
committerBrian <brian@yutani.localnet.net>
Wed, 7 Mar 2007 15:56:09 +0000 (08:56 -0700)
src/mesa/shader/slang/slang_link.c

index e564d6d57671521fd3757e89fcb8ff277e17a03f..a3cc2333ec181ab3e931374ef01b00a720fdb62e 100644 (file)
@@ -550,13 +550,13 @@ _slang_link(GLcontext *ctx,
 
    if (shProg->VertexProgram) {
       _slang_update_inputs_outputs(&shProg->VertexProgram->Base);
-      if (!(shProg->VertexProgram->Base.OutputsWritten & VERT_RESULT_HPOS)) {
+      if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
          /* the vertex program did not compute a vertex position */
          if (shProg->InfoLog) {
             _mesa_free(shProg->InfoLog);
          }
          shProg->InfoLog
-            = _mesa_strdup("gl_Position was not written by vertex shader");
+            = _mesa_strdup("gl_Position was not written by vertex shader\n");
          shProg->LinkStatus = GL_FALSE;
          return;
       }