.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = NULL,
};
+ VkPipelineStageFlags *stage_flags = NULL;
if (i == 0) {
/* We only need/want to wait on semaphores once. After that, we're
* guaranteed ordering since it all happens on the same queue.
*/
submit_info.waitSemaphoreCount = pPresentInfo->waitSemaphoreCount,
submit_info.pWaitSemaphores = pPresentInfo->pWaitSemaphores,
+
+ /* Set up the pWaitDstStageMasks */
+ stage_flags = vk_alloc(&swapchain->alloc,
+ sizeof(VkPipelineStageFlags) *
+ pPresentInfo->waitSemaphoreCount,
+ 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
+ if (!stage_flags) {
+ result = VK_ERROR_OUT_OF_HOST_MEMORY;
+ goto fail_present;
+ }
+ for (uint32_t s = 0; s < pPresentInfo->waitSemaphoreCount; s++)
+ stage_flags[s] = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
+
+ submit_info.pWaitDstStageMask = stage_flags;
}
result = wsi->QueueSubmit(queue, 1, &submit_info, swapchain->fences[0]);
+ vk_free(&swapchain->alloc, stage_flags);
if (result != VK_SUCCESS)
goto fail_present;