The vertex information we compute here is really dependent on the last
stage before FS. It just happened to work most of the time because new
GS tend to come with new VS and/or FS...
(The LP_NEW_GS flag was previously set but never used.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/* This needs LP_NEW_RASTERIZER because of draw_prepare_shader_outputs(). */
if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
LP_NEW_FS |
+ LP_NEW_GS |
LP_NEW_VS))
compute_vertex_info(llvmpipe);