unsigned total_elems = ir->type->components();
unsigned i;
+
+ ret->num_elements = 0;
switch (ir->type->base_type) {
case GLSL_TYPE_UINT:
for (i = 0; i < total_elems; i++)
case GLSL_TYPE_STRUCT:
ret->elements = ralloc_array(mem_ctx, nir_constant *,
ir->type->length);
+ ret->num_elements = ir->type->length;
+
i = 0;
foreach_in_list(ir_constant, field, &ir->components) {
ret->elements[i] = constant_copy(field, mem_ctx);
case GLSL_TYPE_ARRAY:
ret->elements = ralloc_array(mem_ctx, nir_constant *,
ir->type->length);
+ ret->num_elements = ir->type->length;
for (i = 0; i < ir->type->length; i++)
ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
*/
union nir_constant_data value;
+ /* we could get this from the var->type but makes clone *much* easier to
+ * not have to care about the type.
+ */
+ unsigned num_elements;
+
/* Array elements / Structure Fields */
struct nir_constant **elements;
} nir_constant;