-/* $Id: attrib.c,v 1.24 2000/07/05 22:26:43 brianp Exp $ */
+/* $Id: attrib.c,v 1.25 2000/07/19 18:34:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
break;
case GL_DEPTH_BUFFER_BIT:
{
+ GLboolean oldDepthTest = ctx->Depth.Test;
GLenum oldDepthFunc = ctx->Depth.Func;
GLboolean oldDepthMask = ctx->Depth.Mask;
GLfloat oldDepthClear = ctx->Depth.Clear;
MEMCPY( &ctx->Depth, attr->data,
sizeof(struct gl_depthbuffer_attrib) );
+ if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
+ (*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
(*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)