if (vertex_count == 0)
return;
- if (vertex_count >= UNDEFINED_VERTEX_ID) {
- assert(0);
- return;
- }
-
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (fetch_count >= UNDEFINED_VERTEX_ID) {
- assert(0);
- return;
- }
-
draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)fetch_count );
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count ))
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- return FALSE;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count ))
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)count ))
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (fetch_count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)fetch_count ))
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- return FALSE;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)count ))