nir: Include num_ubos in the printed shader (if nonzero).
authorEric Anholt <eric@anholt.net>
Tue, 12 May 2020 23:25:13 +0000 (16:25 -0700)
committerMarge Bot <eric+marge@anholt.net>
Thu, 14 May 2020 00:10:43 +0000 (00:10 +0000)
I keep wanting this number for debugging shaders.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>

src/compiler/nir/nir_print.c

index 6fc8fc9b5c1d275d37bc5c676d99110b1c1c7405..e9b6b1097cd4d5f2782478cb539a21a3e92cffbd 100644 (file)
@@ -1496,6 +1496,8 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
    fprintf(fp, "inputs: %u\n", shader->num_inputs);
    fprintf(fp, "outputs: %u\n", shader->num_outputs);
    fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+   if (shader->info.num_ubos)
+      fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
    fprintf(fp, "shared: %u\n", shader->num_shared);
    if (shader->scratch_size)
       fprintf(fp, "scratch: %u\n", shader->scratch_size);