For copies the texture unit needs to know the depth format so
it can read the htile data properly.
This fixes:
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clear
Fixes: ad3d98da9f (radv: enable tc compatible htile for d32s8 also.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
else if (subres->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
format = vk_format_stencil_only(format);
- if (!image->surface.dcc_size)
+ if (!image->surface.dcc_size &&
+ !(image->surface.htile_size && image->tc_compatible_htile))
format = vk_format_for_size(vk_format_get_blocksize(format));
return (struct radv_meta_blit2d_surf) {