One binding to bind them all, these are all the same thing.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
&stage_state->surf_offset[prog_data->binding_table.ubo_start];
for (int i = 0; i < prog->info.num_ubos; i++) {
- struct gl_uniform_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
&stage_state->surf_offset[prog_data->binding_table.ssbo_start];
for (int i = 0; i < prog->info.num_ssbos; i++) {
- struct gl_shader_storage_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
if (prog->info.num_abos) {
for (unsigned i = 0; i < prog->info.num_abos; i++) {
- struct gl_atomic_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
struct intel_buffer_object *intel_bo =
intel_buffer_object(binding->BufferObject);
const struct gl_uniform_block *block =
prog->sh.UniformBlocks[range->block];
- const struct gl_uniform_buffer_binding *binding =
+ const struct gl_buffer_binding *binding =
&ctx->UniformBufferBindings[block->Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
*/
static void
set_atomic_buffer_binding(struct gl_context *ctx,
- struct gl_atomic_buffer_binding *binding,
+ struct gl_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
*/
static void
set_ubo_binding(struct gl_context *ctx,
- struct gl_uniform_buffer_binding *binding,
+ struct gl_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
*/
static void
set_ssbo_binding(struct gl_context *ctx,
- struct gl_shader_storage_buffer_binding *binding,
+ struct gl_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLsizeiptr size,
GLboolean autoSize)
{
- struct gl_uniform_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->UniformBufferBindings[index];
if (binding->BufferObject == bufObj &&
GLsizeiptr size,
GLboolean autoSize)
{
- struct gl_shader_storage_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[index];
if (binding->BufferObject == bufObj &&
struct gl_buffer_object *bufObj, GLintptr offset,
GLsizeiptr size, GLboolean autoSize)
{
- struct gl_atomic_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->AtomicBufferBindings[index];
if (binding->BufferObject == bufObj &&
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (int i = 0; i < count; i++) {
- struct gl_uniform_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->UniformBufferBindings[first + i];
struct gl_buffer_object *bufObj;
GLintptr offset = 0;
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (int i = 0; i < count; i++) {
- struct gl_shader_storage_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[first + i];
struct gl_buffer_object *bufObj;
GLintptr offset = 0;
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (int i = 0; i < count; i++) {
- struct gl_atomic_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->AtomicBufferBindings[first + i];
struct gl_buffer_object *bufObj;
GLintptr offset = 0;
uint64_t NewShaderConstants[MESA_SHADER_STAGES];
};
-struct gl_uniform_buffer_binding
+struct gl_buffer_binding
{
struct gl_buffer_object *BufferObject;
/** Start of uniform block data in the buffer */
GLboolean AutomaticSize;
};
-struct gl_shader_storage_buffer_binding
-{
- struct gl_buffer_object *BufferObject;
- /** Start of shader storage block data in the buffer */
- GLintptr Offset;
- /** Size of data allowed to be referenced from the buffer (in bytes) */
- GLsizeiptr Size;
- /**
- * glBindBufferBase() indicates that the Size should be ignored and only
- * limited by the current size of the BufferObject.
- */
- GLboolean AutomaticSize;
-};
-
/**
* ARB_shader_image_load_store image unit.
*/
};
-/**
- * Binding point for an atomic counter buffer object.
- */
-struct gl_atomic_buffer_binding
-{
- struct gl_buffer_object *BufferObject;
- GLintptr Offset;
- GLsizeiptr Size;
- GLboolean AutomaticSize;
-};
-
/**
* Shader subroutines storage
*/
* associated with uniform blocks by glUniformBlockBinding()'s state in the
* shader program.
*/
- struct gl_uniform_buffer_binding
+ struct gl_buffer_binding
UniformBufferBindings[MAX_COMBINED_UNIFORM_BUFFERS];
/**
* glBindBufferBase(). They are associated with shader storage blocks by
* glShaderStorageBlockBinding()'s state in the shader program.
*/
- struct gl_shader_storage_buffer_binding
+ struct gl_buffer_binding
ShaderStorageBufferBindings[MAX_COMBINED_SHADER_STORAGE_BUFFERS];
/**
/**
* Array of atomic counter buffer binding points.
*/
- struct gl_atomic_buffer_binding
+ struct gl_buffer_binding
AtomicBufferBindings[MAX_COMBINED_ATOMIC_BUFFERS];
/**
for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
struct gl_active_atomic_buffer *atomic =
&prog->sh.data->AtomicBuffers[i];
- struct gl_atomic_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&st->ctx->AtomicBufferBindings[atomic->Binding];
struct st_buffer_object *st_obj =
st_buffer_object(binding->BufferObject);
return;
for (i = 0; i < prog->info.num_ubos; i++) {
- struct gl_uniform_buffer_binding *binding;
+ struct gl_buffer_binding *binding;
struct st_buffer_object *st_obj;
binding =
c = &st->ctx->Const.Program[prog->info.stage];
for (i = 0; i < prog->info.num_ssbos; i++) {
- struct gl_shader_storage_buffer_binding *binding;
+ struct gl_buffer_binding *binding;
struct st_buffer_object *st_obj;
struct pipe_shader_buffer *sb = &buffers[i];