Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:
void main()
{
if (a)
gl_Position = vec4(0);
if (b)
gl_Position = vec4(1);
}
This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
{
/* Only flatten when beyond the GPU's maximum supported nesting depth. */
- if (this->depth <= this->max_depth)
+ if (this->depth-- <= this->max_depth)
return visit_continue;
- this->depth--;
-
bool found_control_flow = false;
ir_variable *cond_var;
ir_assignment *assign;