#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
#endif
-/* Whether GET_PTR(x, y) + cpp != GET_PTR(x+1, y) */
-#ifndef GET_PTR_NONLINEAR
-#define GET_PTR_NONLINEAR 0
-#endif
-
#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
/**
** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
**/
+#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
#endif
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
#define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_565( color[0], color[1], color[2] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- do { \
- GLshort * _p = (GLshort *) GET_PTR(_x, _y); \
- _p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3)); \
- } while(0)
+ PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))) \
-#define WRITE_PIXEL( _x, _y, p ) \
- do { \
- GLushort * _p = (GLushort *) GET_PTR(_x, _y); \
- _p[0] = p; \
- } while(0)
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
#define READ_RGBA( rgba, _x, _y ) \
do { \
- GLushort p = *(volatile GLshort *) GET_PTR(_x, _y); \
+ GLushort p = GET_VALUE(_x, _y); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
**/
+#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
#endif
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
# define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
# define WRITE_RGBA(_x, _y, r, g, b, a) \
- do { \
- GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
- _p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24)); \
- } while(0)
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24)))
-#define WRITE_PIXEL(_x, _y, p) \
- do { \
- GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
- _p[0] = p; \
- } while(0)
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
# if defined( USE_X86_ASM )
# define READ_RGBA(rgba, _x, _y) \
do { \
- GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
+ GLuint p = GET_VALUE(_x, _y); \
__asm__ __volatile__( "bswap %0; rorl $8, %0" \
: "=r" (p) : "0" (p) ); \
((GLuint *)rgba)[0] = p; \
*/
# define READ_RGBA( rgba, _x, _y ) \
do { \
- GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
+ GLuint p = GET_VALUE(_x, _y); \
GLuint t = p; \
*((uint32_t *) rgba) = (t >> 24) | (p << 8); \
} while (0)
# else
# define READ_RGBA( rgba, _x, _y ) \
do { \
- GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
+ GLuint p = GET_VALUE(_x, _y); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
}
-#if !GET_PTR_NONLINEAR && \
+#if defined(GET_PTR) && \
defined(USE_MMX_ASM) && \
(((SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
#endif
-#if !GET_PTR_NONLINEAR && \
+#if defined(GET_PTR) && \
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
}
#endif
-#if !GET_PTR_NONLINEAR && \
+#if defined(GET_PTR) && \
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
rb->GetValues = TAG(ReadRGBAPixels);
-#if !GET_PTR_NONLINEAR
+#if defined(GET_PTR)
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
}
else
#endif
-#endif /* GET_PTR_NONLINEAR */
+#endif /* GET_PTR */
{
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
rb->GetRow = TAG(ReadRGBASpan);
#undef READ_RGBA
#undef TAG
#undef TAG2
+#undef GET_VALUE
+#undef PUT_VALUE
#undef GET_PTR
-#undef GET_PTR_NONLINEAR
#undef SPANTMP_PIXEL_FMT
#undef SPANTMP_PIXEL_TYPE
intel_set_span_functions(struct intel_context *intel,
struct gl_renderbuffer *rb);
-/*
- * Deal with tiled surfaces
- */
+static uint32_t
+pread_32(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ uint32_t val;
-#if 0
-/* These are pre-965 tile swizzling functions -- power of two widths */
-static uintptr_t x_tile_swizzle_pow2 (uintptr_t addr, int n)
+ dri_bo_get_subdata(irb->region->buffer, offset, 4, &val);
+
+ return val;
+}
+
+static uint16_t
+pread_16(struct intel_renderbuffer *irb, uint32_t offset)
{
- uintptr_t a = addr;
- uintptr_t base_mask = (((~0) << (n + 4)) | 0xff);
- uintptr_t x_mask = ((~0) << 12) & ~base_mask;
-
- a = ((a & base_mask) |
- ((a >> (n-8)) & 0x7) |
- ((a << 3) & x_mask));
- _mesa_printf ("x_swizzle %08x (base %x yrow %x tile#x %x xsword %x byte %x) %08x\n",
- addr,
- addr >> (n + 4),
- (addr >> (n + 1)) & 0x7,
- (addr >> 9) & ((1 << (n-8)) - 1),
- (addr >> 5) & 0xf,
- (addr & 0x1f),
- a);
- return a;
+ uint16_t val;
+
+ dri_bo_get_subdata(irb->region->buffer, offset, 2, &val);
+
+ return val;
}
-static uintptr_t y_tile_swizzle_pow2 (uintptr_t addr, int n)
+static uint8_t
+pread_8(struct intel_renderbuffer *irb, uint32_t offset)
{
- uintptr_t a = (uintptr_t) addr;
- uintptr_t base_mask = (((~0) << (n + 6)) | 0xf);
- uintptr_t x_mask = ((~0) << 9) & ~base_mask;
-
- a = ((a & base_mask) |
- ((a >> (n-3)) & 0x1f) |
- ((a << 5) & x_mask));
- _mesa_printf ("y_swizzle %08x (base %x yrow %x tile#x %x xoword %x byte %x) %08x\n",
- addr,
- addr >> (n + 6),
- (addr >> (n + 1)) & 0x01f,
- (addr >> 7) & ((1 << (n-6)) - 1),
- (addr >> 4) & 0x7,
- (addr & 0xf),
- a);
- return a;
+ uint8_t val;
+
+ dri_bo_get_subdata(irb->region->buffer, offset, 1, &val);
+
+ return val;
+}
+
+static void
+pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
+{
+ dri_bo_subdata(irb->region->buffer, offset, 4, &val);
+}
+
+static void
+pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
+{
+ dri_bo_subdata(irb->region->buffer, offset, 2, &val);
+}
+
+static void
+pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
+{
+ dri_bo_subdata(irb->region->buffer, offset, 1, &val);
+}
+
+static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
+ int x, int y)
+{
+ x += intel->drawX;
+ y += intel->drawY;
+
+ return (y * irb->region->pitch + x) * irb->region->cpp;
}
-#endif
-static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+/*
+ * Deal with tiled surfaces
+ */
+
+static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
int x, int y)
{
- GLubyte *buf = (GLubyte *) irb->pfMap;
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
irb->pfPitch, tile_stride);
#endif
- return buf + tile_base + tile_off;
+ return tile_base + tile_off;
}
-static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
int x, int y)
{
- GLubyte *buf = (GLubyte *) irb->pfMap;
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
- return buf + tile_base + tile_off;
+ return tile_base + tile_off;
}
/*
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
- GLubyte *buf = (GLubyte *) irb->pfMap \
- + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
- assert(irb->pfMap);\
- (void) p; (void) buf;
+ (void) p;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
+#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
+#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 16 bit RGB565 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_RGB565
#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
-#define GET_PTR_NONLINEAR 1
+#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_RGB
#define TAG(x) intel_YTile_##x##_RGB565
#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
-#define GET_PTR_NONLINEAR 1
+#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 32 bit ARGB888 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_ARGB8888
#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
-#define GET_PTR_NONLINEAR 1
+#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
#define TAG(x) intel_YTile_##x##_ARGB8888
#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
-#define GET_PTR_NONLINEAR 1
+#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
- char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
- (intel->drawY * pitch + intel->drawX) * irb->region->cpp; (void) buf;
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
/**
** 16-bit depthbuffer functions.
**/
-#define WRITE_DEPTH( _x, _y, d ) \
- ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
-
-#define READ_DEPTH( d, _x, _y ) \
- d = ((GLushort *)buf)[(_x) + (_y) * pitch];
-
-
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
/**
** 16-bit x tile depthbuffer functions.
**/
-#define WRITE_DEPTH( _x, _y, d ) \
- (*((GLushort *)x_tile_swizzle (irb, intel, _x, _y)) = d)
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *((GLushort *)x_tile_swizzle (irb, intel, _x, _y))
-
-
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel_XTile_##x##_z16
#include "depthtmp.h"
/**
** 16-bit y tile depthbuffer functions.
**/
-#define WRITE_DEPTH( _x, _y, d ) \
- (*((GLushort *)y_tile_swizzle (irb, intel, _x, _y)) = d)
-
-#define READ_DEPTH( d, _x, _y ) \
- (d = *((GLushort *)y_tile_swizzle (irb, intel, _x, _y)))
-
-
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel_YTile_##x##_z16
#include "depthtmp.h"
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = ((d) >> 8) | ((d) << 24); \
- ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \
-}
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
+ GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = ((d) >> 8) | ((d) << 24); \
- *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)) = tmp; \
-}
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24)) \
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = ((d) >> 8) | ((d) << 24); \
- *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)) = tmp; \
-}
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
- tmp &= 0xffffff; \
- tmp |= ((d) << 24); \
- ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \
-}
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
-#define READ_STENCIL( d, _x, _y ) \
- d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint *a = (GLuint *) x_tile_swizzle (irb, intel, _x, _y); \
- GLuint tmp = *a; \
- tmp &= 0xffffff; \
- tmp |= ((d) << 24); \
- *a = tmp; \
-}
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-#define READ_STENCIL( d, _x, _y ) \
- (d = *((GLuint*) x_tile_swizzle (irb, intel, _x, _y)) >> 24)
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
#define TAG(x) intel_XTile_##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint *a = (GLuint *) y_tile_swizzle (irb, intel, _x, _y); \
- GLuint tmp = *a; \
- tmp &= 0xffffff; \
- tmp |= ((d) << 24); \
- *a = tmp; \
-}
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-#define READ_STENCIL( d, _x, _y ) \
- (d = *((GLuint*) y_tile_swizzle (irb, intel, _x, _y)) >> 24)
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
#define TAG(x) intel_YTile_##x##_z24_s8
#include "stenciltmp.h"
if (irb == NULL || irb->region == NULL)
return;
- intel_region_map(intel, irb->region);
-
- irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
intel_set_span_functions(intel, rb);
if (irb == NULL || irb->region == NULL)
return;
- intel_region_unmap(intel, irb->region);
-
- irb->pfMap = NULL;
irb->pfPitch = 0;
rb->GetRow = NULL;
else
intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
- /* Account for front/back color page flipping.
- * The span routines use the pfMap and pfPitch fields which will
- * swap the front/back region map/pitch if we're page flipped.
- * Do this after mapping, above, so the map field is valid.
- */
-#if 0
- if (map && ctx->DrawBuffer->Name == 0) {
- struct intel_renderbuffer *irbFront
- = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
- struct intel_renderbuffer *irbBack
- = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
- if (irbBack) {
- /* double buffered */
- if (intel->sarea->pf_current_page == 0) {
- irbFront->pfMap = irbFront->region->map;
- irbFront->pfPitch = irbFront->region->pitch;
- irbBack->pfMap = irbBack->region->map;
- irbBack->pfPitch = irbBack->region->pitch;
- }
- else {
- irbFront->pfMap = irbBack->region->map;
- irbFront->pfPitch = irbBack->region->pitch;
- irbBack->pfMap = irbFront->region->map;
- irbBack->pfPitch = irbFront->region->pitch;
- }
- }
- }
-#endif
-
/* depth buffer (Note wrapper!) */
if (ctx->DrawBuffer->_DepthBuffer) {
if (map)