projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
9f64bb2
)
glsl: Delete builtin_builder::shader when destroying built-ins.
author
Kenneth Graunke
<kenneth@whitecape.org>
Tue, 17 Sep 2013 06:35:41 +0000
(23:35 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Thu, 19 Sep 2013 17:52:58 +0000
(10:52 -0700)
I would use _mesa_delete_shader, but it's declared static, and we don't
really need any of the stuff in it anyway.
This fixes a memory leak caught by Valgrind.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/builtin_functions.cpp
patch
|
blob
|
history
diff --git
a/src/glsl/builtin_functions.cpp
b/src/glsl/builtin_functions.cpp
index 31f7489d18f89c6c34b83933b9e7345631b35031..96358a7373d852370d73fee8ebcb678b5ee4312e 100644
(file)
--- a/
src/glsl/builtin_functions.cpp
+++ b/
src/glsl/builtin_functions.cpp
@@
-580,6
+580,9
@@
builtin_builder::release()
{
ralloc_free(mem_ctx);
mem_ctx = NULL;
+
+ ralloc_free(shader);
+ shader = NULL;
}
void