*/
gl_shader **linking_shaders = (gl_shader **)
calloc(num_shaders + 1, sizeof(gl_shader *));
- memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
- linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
- ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
+ ok = linking_shaders != NULL;
- free(linking_shaders);
+ if (ok) {
+ memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
+ linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
+
+ ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
+
+ free(linking_shaders);
+ } else {
+ _mesa_error_no_memory(__func__);
+ }
} else {
ok = link_function_calls(prog, linked, shader_list, num_shaders);
}