* @param dady shader input dady
* @param color color buffer
* @param depth depth buffer
- * @param mask mask of visible pixels in block
+ * @param mask mask of visible pixels in block (16-bits per sample)
* @param thread_data task thread data
* @param stride color buffer row stride in bytes
* @param depth_stride depth buffer row stride in bytes
const void *dady,
uint8_t **color,
uint8_t *depth,
- uint32_t mask,
+ uint64_t mask,
struct lp_jit_thread_data *thread_data,
unsigned *stride,
unsigned depth_stride,
generate_quad_mask(struct gallivm_state *gallivm,
struct lp_type fs_type,
unsigned first_quad,
- LLVMValueRef mask_input) /* int32 */
+ unsigned sample,
+ LLVMValueRef mask_input) /* int64 */
{
LLVMBuilderRef builder = gallivm->builder;
struct lp_type mask_type;
shift = 0;
}
+ mask_input = LLVMBuildLShr(builder, mask_input, lp_build_const_int64(gallivm, 16 * sample), "");
+ mask_input = LLVMBuildTrunc(builder, mask_input,
+ i32t, "");
+ mask_input = LLVMBuildAnd(builder, mask_input, lp_build_const_int32(gallivm, 0xffff), "");
+
mask_input = LLVMBuildLShr(builder,
mask_input,
LLVMConstInt(i32t, shift, 0),
arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
arg_types[8] = LLVMPointerType(int8_type, 0); /* depth */
- arg_types[9] = int32_type; /* mask_input */
+ arg_types[9] = LLVMInt64TypeInContext(gallivm->context); /* mask_input */
arg_types[10] = variant->jit_thread_data_ptr_type; /* per thread data */
arg_types[11] = LLVMPointerType(int32_type, 0); /* stride */
arg_types[12] = int32_type; /* depth_stride */
if (partial_mask) {
mask = generate_quad_mask(gallivm, fs_type,
- i*fs_type.length/4, mask_input);
+ i*fs_type.length/4, 0, mask_input);
}
else {
mask = lp_build_const_int_vec(gallivm, fs_type, ~0);