}
}
- /* extra checking for mipmaps */
+ /*
+ * Do mipmap consistency checking
+ */
if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) {
/*
* Mipmapping: determine if we have a complete set of mipmaps
*/
GLint i;
- GLint minLevel = baseLevel;
- GLint maxLevel = t->_MaxLevel;
+ const GLint minLevel = baseLevel;
+ const GLint maxLevel = t->_MaxLevel;
+ GLuint width, height, depth, face, numFaces = 1;
if (minLevel > maxLevel) {
incomplete(t, "minLevel > maxLevel");
return;
}
- /* Test dimension-independent attributes */
- for (i = minLevel; i <= maxLevel; i++) {
- if (t->Image[0][i]) {
- if (t->Image[0][i]->TexFormat != baseImage->TexFormat) {
- incomplete(t, "Format[i] != Format[baseLevel]");
- return;
- }
- if (t->Image[0][i]->Border != baseImage->Border) {
- incomplete(t, "Border[i] != Border[baseLevel]");
- return;
- }
+ /* Get the base image's dimensions */
+ width = baseImage->Width2;
+ height = baseImage->Height2;
+ depth = baseImage->Depth2;
+
+ /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL textures */
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ /* Compute the expected size of image at level[i] */
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
+ height /= 2;
+ }
+ if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY) {
+ depth /= 2;
}
- }
- /* Test things which depend on number of texture image dimensions */
- if ((t->Target == GL_TEXTURE_1D) ||
- (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
- /* Test 1-D mipmaps */
- GLuint width = baseImage->Width2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
+ /* loop over cube faces (or single face otherwise) */
+ for (face = 0; face < numFaces; face++) {
if (i >= minLevel && i <= maxLevel) {
- const struct gl_texture_image *img = t->Image[0][i];
+ const struct gl_texture_image *img = t->Image[face][i];
+
if (!img) {
- incomplete(t, "1D Image[%d] is missing", i);
+ incomplete(t, "TexImage[%d] is missing", i);
return;
}
- if (img->Width2 != width ) {
- incomplete(t, "1D Image[%d] bad width %u", i, img->Width2);
+ if (img->TexFormat != baseImage->TexFormat) {
+ incomplete(t, "Format[i] != Format[baseLevel]");
return;
}
- }
- if (width == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if ((t->Target == GL_TEXTURE_2D) ||
- (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- /* Test 2-D mipmaps */
- GLuint width = baseImage->Width2;
- GLuint height = baseImage->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- const struct gl_texture_image *img = t->Image[0][i];
- if (!img) {
- incomplete(t, "2D Image[%d of %d] is missing", i, maxLevel);
+ if (img->Border != baseImage->Border) {
+ incomplete(t, "Border[i] != Border[baseLevel]");
return;
}
if (img->Width2 != width) {
- incomplete(t, "2D Image[%d] bad width %u", i, img->Width2);
+ incomplete(t, "TexImage[%d] bad width %u", i, img->Width2);
return;
}
if (img->Height2 != height) {
- incomplete(t, "2D Image[i] bad height %u", i, img->Height2);
- return;
- }
- if (width==1 && height==1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- }
- else if (t->Target == GL_TEXTURE_3D) {
- /* Test 3-D mipmaps */
- GLuint width = baseImage->Width2;
- GLuint height = baseImage->Height2;
- GLuint depth = baseImage->Depth2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (depth > 1) {
- depth /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- const struct gl_texture_image *img = t->Image[0][i];
- if (!img) {
- incomplete(t, "3D Image[%d] is missing", i);
- return;
- }
- if (img->_BaseFormat == GL_DEPTH_COMPONENT) {
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- if (img->Width2 != width) {
- incomplete(t, "3D Image[%d] bad width %u", i, img->Width2);
- return;
- }
- if (img->Height2 != height) {
- incomplete(t, "3D Image[%d] bad height %u", i, img->Height2);
+ incomplete(t, "TexImage[%d] bad height %u", i, img->Height2);
return;
}
if (img->Depth2 != depth) {
- incomplete(t, "3D Image[%d] bad depth %u", i, img->Depth2);
+ incomplete(t, "TexImage[%d] bad depth %u", i, img->Depth2);
return;
}
- }
- if (width == 1 && height == 1 && depth == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure 6 cube faces are consistant */
- GLuint width = baseImage->Width2;
- GLuint height = baseImage->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- GLuint face;
- for (face = 0; face < 6; face++) {
- /* check that we have images defined */
- if (!t->Image[face][i]) {
- incomplete(t, "CubeMap Image[n][i] == NULL");
- return;
- }
- /* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_gpu_shader4) {
- if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- }
- /* check that all six images have same size */
- if (t->Image[face][i]->Width2 != width ||
- t->Image[face][i]->Height2 != height) {
+
+ /* Extra checks for cube textures */
+ if (face > 0) {
+ /* check that cube faces are the same size */
+ if (img->Width2 != t->Image[0][i]->Width2 ||
+ img->Height2 != t->Image[0][i]->Height2) {
incomplete(t, "CubeMap Image[n][i] bad size");
return;
}
- }
- }
- if (width == 1 && height == 1) {
- return; /* found smallest needed mipmap, all done! */
+ }
}
}
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- /* XXX special checking? */
- }
- else {
- /* Target = ??? */
- _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
+
+ if (width == 1 && height == 1 && depth == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
}
}
}