progs = [
'clear',
- 'tri',
- 'tri-instanced',
- 'quad-tex',
+ 'fs-fragcoord',
+ 'fs-frontface',
'fs-test',
- 'vs-test',
+ 'fs-write-z',
'gs-test',
+ 'occlusion-query',
+ 'quad-sample',
+ 'quad-tex',
'shader-leak',
+ 'tex-srgb',
+ 'tex-swizzle',
+ 'tri',
'tri-gs',
- 'quad-sample',
+ 'tri-instanced',
+ 'vs-test',
]
for name in progs:
--- /dev/null
+/* Test the TGSI_SEMANTIC_POSITION fragment shader input.
+ * Plus properties for upper-left vs. lower-left origin and
+ * center integer vs. half-integer;
+ */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static int width = 300;
+static int height = 300;
+
+static struct graw_info info;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+/* Note: the upper-left vertex is pushed to the left a bit to
+ * make sure we can spot upside-down rendering.
+ */
+static struct vertex vertices[] =
+{
+ {
+ {-0.95, -0.95, 0.5, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ { 0.85, -0.95, 0.5, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ { 0.95, 0.95, 0.5, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ {-0.95, 0.95, 0.5, 1.0 },
+ { 0, 0, 0, 1 }
+ }
+};
+
+#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
+
+
+static void
+set_vertices(void)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+
+static void
+set_vertex_shader(void)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+
+static void
+set_fragment_shader(int mode)
+{
+ void *handle;
+
+ const char *origin_upper_left_text =
+ "FRAG\n"
+ "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */
+ "DCL IN[0], POSITION, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL TEMP[0]\n"
+ "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n"
+ "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n"
+ " 0: MOV TEMP[0], IN[0] \n"
+ " 1: MOV TEMP[0].zw, IMM[1].xxxx \n"
+ " 2: MUL OUT[0], TEMP[0], IMM[0] \n"
+ " 3: END\n";
+
+ const char *origin_lower_left_text =
+ "FRAG\n"
+ "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */
+ "DCL IN[0], POSITION, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL TEMP[0]\n"
+ "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n"
+ "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n"
+ " 0: MOV TEMP[0], IN[0] \n"
+ " 1: MOV TEMP[0].zw, IMM[1].xxxx \n"
+ " 2: MUL OUT[0], TEMP[0], IMM[0] \n"
+ " 3: END\n";
+
+ /* Test fragcoord center integer vs. half integer */
+ const char *center_integer_text =
+ "FRAG\n"
+ "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n" /* pixels are black */
+ "DCL IN[0], POSITION, LINEAR \n"
+ "DCL OUT[0], COLOR \n"
+ "DCL TEMP[0] \n"
+ "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n"
+ "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n"
+ "0: FRC TEMP[0], IN[0] \n"
+ "1: MOV TEMP[0].zw, IMM[1].xxxx \n"
+ "2: MOV OUT[0], TEMP[0] \n"
+ "3: END \n";
+
+ const char *center_half_integer_text =
+ "FRAG\n"
+ "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n" /* pixels are olive colored */
+ "DCL IN[0], POSITION, LINEAR \n"
+ "DCL OUT[0], COLOR \n"
+ "DCL TEMP[0] \n"
+ "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n"
+ "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n"
+ "0: FRC TEMP[0], IN[0] \n"
+ "1: MOV TEMP[0].zw, IMM[1].xxxx \n"
+ "2: MOV OUT[0], TEMP[0] \n"
+ "3: END \n";
+
+ const char *text;
+
+ if (mode == 0)
+ text = origin_upper_left_text;
+ else if (mode == 1)
+ text = origin_lower_left_text;
+ else if (mode == 2)
+ text = center_integer_text;
+ else
+ text = center_half_integer_text;
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+static void
+draw(void)
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.25;
+ clear_color.f[1] = 0.25;
+ clear_color.f[2] = 0.25;
+ clear_color.f[3] = 1.0;
+
+ info.ctx->clear(info.ctx,
+ PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
+ &clear_color, 1.0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->flush(info.ctx, NULL);
+
+#if 0
+ /* At the moment, libgraw leaks out/makes available some of the
+ * symbols from gallium/auxiliary, including these debug helpers.
+ * Will eventually want to bless some of these paths, and lock the
+ * others down so they aren't accessible from test programs.
+ *
+ * This currently just happens to work on debug builds - a release
+ * build will probably fail to link here:
+ */
+ debug_dump_surface_bmp(info.ctx, "result.bmp", surf);
+#endif
+
+ graw_util_flush_front(&info);
+}
+
+
+#if 0
+static void
+resize(int w, int h)
+{
+ width = w;
+ height = h;
+
+ set_viewport(0, 0, width, height, 30, 1000);
+}
+#endif
+
+
+static void
+init(int mode)
+{
+ if (!graw_util_create_window(&info, width, height, 1, TRUE))
+ exit(1);
+
+ graw_util_default_state(&info, TRUE);
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader(mode);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int mode = argc > 1 ? atoi(argv[1]) : 0;
+
+ switch (mode) {
+ default:
+ case 0:
+ printf("frag coord origin upper-left (lower-left = black)\n");
+ break;
+ case 1:
+ printf("frag coord origin lower-left (upper-left = black)\n");
+ break;
+ case 2:
+ printf("frag coord center integer (all pixels black)\n");
+ break;
+ case 3:
+ printf("frag coord center half-integer (all pixels olive color)\n");
+ break;
+ }
+
+ init(mode);
+
+ graw_set_display_func(draw);
+ /*graw_set_reshape_func(resize);*/
+ graw_main_loop();
+ return 0;
+}
--- /dev/null
+/* Test the TGSI_SEMANTIC_FACE fragment shader input.
+ */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static int width = 300;
+static int height = 300;
+
+static struct graw_info info;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+#define z0 0.2
+#define z01 0.5
+#define z1 0.4
+
+static struct vertex vertices[] =
+{
+ /* left quad: clock-wise, front-facing, red */
+ {
+ {-0.8, -0.9, z0, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ { -0.2, -0.9, z0, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ { 0.2, 0.9, z01, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ {
+ {-0.9, 0.9, z01, 1.0 },
+ { 0, 0, 0, 1 }
+ },
+
+ /* right quad : counter-clock-wise, back-facing, green */
+ {
+ { 0.2, -0.9, z1, 1.0 },
+ { 1, 1, 1, -1 }
+ },
+
+ {
+ { -0.2, 0.8, z1, 1.0 },
+ { 1, 1, 1, -1 }
+ },
+
+ {
+ { 0.9, 0.8, z1, 1.0 },
+ { 1, 1, 1, -1 }
+ },
+
+ {
+ { 0.8, -0.9, z1, 1.0 },
+ { 1, 1, 1, -1 }
+ },
+};
+
+#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
+
+
+
+static void
+set_vertices(void)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+
+static void
+set_vertex_shader(void)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+
+static void
+set_fragment_shader(void)
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], FACE, CONSTANT\n"
+ "DCL IN[1], GENERIC, CONSTANT\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL TEMP[0]\n"
+ "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.5, 0.6, 0.0, 0.0 }\n"
+ " 0: SGT TEMP[0].x, IN[0].xxxx, IMM[1].xxxx\n" /* TMP[0].x = IN[0].x > 0.0 */
+ " 1: IF TEMP[0].xxxx :4\n"
+ " 2: MOV OUT[0], IMM[0]\n" /* front-facing: red */
+ " 3: ELSE :5\n"
+ " 4: MOV OUT[0], IMM[1]\n" /* back-facing: green */
+ " 5: ENDIF\n"
+ " 6: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+static void
+draw(void)
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.25;
+ clear_color.f[1] = 0.25;
+ clear_color.f[2] = 0.25;
+ clear_color.f[3] = 1.00;
+
+ info.ctx->clear(info.ctx,
+ PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
+ &clear_color, 1.0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->flush(info.ctx, NULL);
+
+ graw_util_flush_front(&info);
+}
+
+
+#if 0
+static void
+resize(int w, int h)
+{
+ width = w;
+ height = h;
+
+ set_viewport(0, 0, width, height, 30, 1000);
+}
+#endif
+
+
+static void
+init(void)
+{
+ if (!graw_util_create_window(&info, width, height, 1, TRUE))
+ exit(1);
+
+ graw_util_default_state(&info, TRUE);
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ init();
+
+ printf("Left quad: clock-wise, front-facing, red\n");
+ printf("Right quad: counter clock-wise, back-facing, green\n");
+
+ graw_set_display_func(draw);
+ /*graw_set_reshape_func(resize);*/
+ graw_main_loop();
+ return 0;
+}
--- /dev/null
+/* Test the writing Z in fragment shader.
+ * The red quad should be entirely in front of the blue quad even
+ * though the overlap and intersect in Z.
+ */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static int width = 300;
+static int height = 300;
+
+static struct graw_info info;
+
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+#define z0 0.2
+#define z01 0.5
+#define z1 0.4
+
+
+static struct vertex vertices[] =
+{
+ /* left quad: clock-wise, front-facing, red */
+ {
+ {-0.8, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { -0.2, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { 0.2, 0.9, z01, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ {-0.9, 0.9, z01, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ /* right quad : counter-clock-wise, back-facing, green */
+ {
+ { 0.2, -0.9, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { -0.2, 0.8, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { 0.9, 0.8, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { 0.8, -0.9, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+};
+
+#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
+
+
+
+static void
+set_vertices(void)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+
+static void
+set_vertex_shader(void)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+
+static void
+set_fragment_shader(void)
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC, CONSTANT\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL OUT[1], POSITION\n"
+ "DCL TEMP[0]\n"
+ "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n"
+ " 0: MOV OUT[0], IN[0]\n" /* front-facing: red */
+ " 1: IF IN[0].xxxx :3\n"
+ " 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */
+ " 3: ELSE :5\n"
+ " 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */
+ " 5: ENDIF\n"
+ " 6: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+
+static void
+draw(void)
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.25;
+ clear_color.f[1] = 0.25;
+ clear_color.f[2] = 0.25;
+ clear_color.f[3] = 1.00;
+
+ info.ctx->clear(info.ctx,
+ PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
+ &clear_color, 1.0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->flush(info.ctx, NULL);
+
+#if 0
+ /* At the moment, libgraw leaks out/makes available some of the
+ * symbols from gallium/auxiliary, including these debug helpers.
+ * Will eventually want to bless some of these paths, and lock the
+ * others down so they aren't accessible from test programs.
+ *
+ * This currently just happens to work on debug builds - a release
+ * build will probably fail to link here:
+ */
+ debug_dump_surface_bmp(info.ctx, "result.bmp", surf);
+#endif
+
+ graw_util_flush_front(&info);
+}
+
+
+#if 0
+static void
+resize(int w, int h)
+{
+ width = w;
+ height = h;
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+}
+#endif
+
+
+static void
+init(void)
+{
+ if (!graw_util_create_window(&info, width, height, 1, TRUE))
+ exit(1);
+
+ graw_util_default_state(&info, TRUE);
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ init();
+
+ printf("The red quad should be entirely in front of the blue quad.\n");
+
+ graw_set_display_func(draw);
+ /*graw_set_reshape_func(resize);*/
+ graw_main_loop();
+ return 0;
+}
--- /dev/null
+
+#include "state_tracker/graw.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+
+#include "util/u_box.h"
+#include "util/u_debug.h"
+#include "util/u_draw_quad.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+
+
+struct graw_info
+{
+ struct pipe_screen *screen;
+ struct pipe_context *ctx;
+ struct pipe_resource *color_buf[PIPE_MAX_COLOR_BUFS], *zs_buf;
+ struct pipe_surface *color_surf[PIPE_MAX_COLOR_BUFS], *zs_surf;
+ void *window;
+};
+
+
+
+static INLINE boolean
+graw_util_create_window(struct graw_info *info,
+ int width, int height,
+ int num_cbufs, bool zstencil_buf)
+{
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_NONE
+ };
+ enum pipe_format format;
+ struct pipe_resource resource_temp;
+ struct pipe_surface surface_temp;
+ int i;
+
+ memset(info, 0, sizeof(*info));
+
+ /* It's hard to say whether window or screen should be created
+ * first. Different environments would prefer one or the other.
+ *
+ * Also, no easy way of querying supported formats if the screen
+ * cannot be created first.
+ */
+ for (i = 0; info->window == NULL && formats[i] != PIPE_FORMAT_NONE; i++) {
+ info->screen = graw_create_window_and_screen(0, 0, width, height,
+ formats[i],
+ &info->window);
+ format = formats[i];
+ }
+ if (!info->screen || !info->window) {
+ debug_printf("graw: Failed to create screen/window\n");
+ return FALSE;
+ }
+
+ info->ctx = info->screen->context_create(info->screen, NULL);
+ if (info->ctx == NULL) {
+ debug_printf("graw: Failed to create context\n");
+ return FALSE;
+ }
+
+ for (i = 0; i < num_cbufs; i++) {
+ /* create color texture */
+ resource_temp.target = PIPE_TEXTURE_2D;
+ resource_temp.format = format;
+ resource_temp.width0 = width;
+ resource_temp.height0 = height;
+ resource_temp.depth0 = 1;
+ resource_temp.array_size = 1;
+ resource_temp.last_level = 0;
+ resource_temp.nr_samples = 1;
+ resource_temp.bind = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+ info->color_buf[i] = info->screen->resource_create(info->screen,
+ &resource_temp);
+ if (info->color_buf[i] == NULL) {
+ debug_printf("graw: Failed to create color texture\n");
+ return FALSE;
+ }
+
+ /* create color surface */
+ surface_temp.format = resource_temp.format;
+ surface_temp.usage = PIPE_BIND_RENDER_TARGET;
+ surface_temp.u.tex.level = 0;
+ surface_temp.u.tex.first_layer = 0;
+ surface_temp.u.tex.last_layer = 0;
+ info->color_surf[i] = info->ctx->create_surface(info->ctx,
+ info->color_buf[i],
+ &surface_temp);
+ if (info->color_surf[i] == NULL) {
+ debug_printf("graw: Failed to get color surface\n");
+ return FALSE;
+ }
+ }
+
+ /* create Z texture (XXX try other Z/S formats if needed) */
+ resource_temp.target = PIPE_TEXTURE_2D;
+ resource_temp.format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
+ resource_temp.width0 = width;
+ resource_temp.height0 = height;
+ resource_temp.depth0 = 1;
+ resource_temp.array_size = 1;
+ resource_temp.last_level = 0;
+ resource_temp.nr_samples = 1;
+ resource_temp.bind = PIPE_BIND_DEPTH_STENCIL;
+ info->zs_buf = info->screen->resource_create(info->screen, &resource_temp);
+ if (!info->zs_buf) {
+ debug_printf("graw: Failed to create Z texture\n");
+ return FALSE;
+ }
+
+ /* create z surface */
+ surface_temp.format = resource_temp.format;
+ surface_temp.usage = PIPE_BIND_DEPTH_STENCIL;
+ surface_temp.u.tex.level = 0;
+ surface_temp.u.tex.first_layer = 0;
+ surface_temp.u.tex.last_layer = 0;
+ info->zs_surf = info->ctx->create_surface(info->ctx,
+ info->zs_buf,
+ &surface_temp);
+ if (info->zs_surf == NULL) {
+ debug_printf("graw: Failed to get Z surface\n");
+ return FALSE;
+ }
+
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof fb);
+ fb.nr_cbufs = num_cbufs;
+ fb.width = width;
+ fb.height = height;
+ for (i = 0; i < num_cbufs; i++)
+ fb.cbufs[i] = info->color_surf[i];
+ fb.zsbuf = info->zs_surf;
+ info->ctx->set_framebuffer_state(info->ctx, &fb);
+ }
+
+ return TRUE;
+}
+
+
+static INLINE void
+graw_util_default_state(struct graw_info *info, boolean depth_test)
+{
+ {
+ struct pipe_blend_state blend;
+ void *handle;
+ memset(&blend, 0, sizeof blend);
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ handle = info->ctx->create_blend_state(info->ctx, &blend);
+ info->ctx->bind_blend_state(info->ctx, handle);
+ }
+
+ {
+ struct pipe_depth_stencil_alpha_state depthStencilAlpha;
+ void *handle;
+ memset(&depthStencilAlpha, 0, sizeof depthStencilAlpha);
+ depthStencilAlpha.depth.enabled = depth_test;
+ depthStencilAlpha.depth.writemask = 1;
+ depthStencilAlpha.depth.func = PIPE_FUNC_LESS;
+ handle = info->ctx->create_depth_stencil_alpha_state(info->ctx,
+ &depthStencilAlpha);
+ info->ctx->bind_depth_stencil_alpha_state(info->ctx, handle);
+ }
+
+ {
+ struct pipe_rasterizer_state rasterizer;
+ void *handle;
+ memset(&rasterizer, 0, sizeof rasterizer);
+ rasterizer.cull_face = PIPE_FACE_NONE;
+ rasterizer.gl_rasterization_rules = 1;
+ handle = info->ctx->create_rasterizer_state(info->ctx, &rasterizer);
+ info->ctx->bind_rasterizer_state(info->ctx, handle);
+ }
+}
+
+
+static INLINE void
+graw_util_viewport(struct graw_info *info,
+ float x, float y,
+ float width, float height,
+ float near, float far)
+{
+ float z = near;
+ float half_width = width / 2.0f;
+ float half_height = height / 2.0f;
+ float half_depth = (far - near) / 2.0f;
+ struct pipe_viewport_state vp;
+
+ vp.scale[0] = half_width;
+ vp.scale[1] = half_height;
+ vp.scale[2] = half_depth;
+ vp.scale[3] = 1.0f;
+
+ vp.translate[0] = half_width + x;
+ vp.translate[1] = half_height + y;
+ vp.translate[2] = half_depth + z;
+ vp.translate[3] = 0.0f;
+
+ info->ctx->set_viewport_state(info->ctx, &vp);
+}
+
+
+static INLINE void
+graw_util_flush_front(const struct graw_info *info)
+{
+ info->screen->flush_frontbuffer(info->screen, info->color_buf[0],
+ 0, 0, info->window);
+}
+
+
+static INLINE struct pipe_resource *
+graw_util_create_tex2d(const struct graw_info *info,
+ int width, int height, enum pipe_format format,
+ const void *data)
+{
+ const int row_stride = width * util_format_get_blocksize(format);
+ const int image_bytes = row_stride * height;
+ struct pipe_resource temp, *tex;
+ struct pipe_box box;
+
+ temp.target = PIPE_TEXTURE_2D;
+ temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ temp.width0 = width;
+ temp.height0 = height;
+ temp.depth0 = 1;
+ temp.last_level = 0;
+ temp.array_size = 1;
+ temp.nr_samples = 1;
+ temp.bind = PIPE_BIND_SAMPLER_VIEW;
+
+ tex = info->screen->resource_create(info->screen, &temp);
+ if (!tex) {
+ debug_printf("graw: failed to create texture\n");
+ return NULL;
+ }
+
+ u_box_2d(0, 0, width, height, &box);
+
+ info->ctx->transfer_inline_write(info->ctx,
+ tex,
+ 0,
+ PIPE_TRANSFER_WRITE,
+ &box,
+ data,
+ row_stride,
+ image_bytes);
+
+ /* Possibly read back & compare against original data:
+ */
+#if 0
+ {
+ struct pipe_transfer *t;
+ uint32_t *ptr;
+ t = pipe_get_transfer(info->ctx, samptex,
+ 0, 0, /* level, layer */
+ PIPE_TRANSFER_READ,
+ 0, 0, SIZE, SIZE); /* x, y, width, height */
+
+ ptr = info->ctx->transfer_map(info->ctx, t);
+
+ if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
+ assert(0);
+ exit(9);
+ }
+
+ info->ctx->transfer_unmap(info->ctx, t);
+
+ info->ctx->transfer_destroy(info->ctx, t);
+ }
+#endif
+
+ return tex;
+}
+
+
+static INLINE void *
+graw_util_create_simple_sampler(const struct graw_info *info,
+ unsigned wrap_mode,
+ unsigned img_filter)
+{
+ struct pipe_sampler_state sampler_desc;
+ void *sampler;
+
+ memset(&sampler_desc, 0, sizeof sampler_desc);
+ sampler_desc.wrap_s =
+ sampler_desc.wrap_t =
+ sampler_desc.wrap_r = wrap_mode;
+ sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler_desc.min_img_filter =
+ sampler_desc.mag_img_filter = img_filter;
+ sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler_desc.compare_func = 0;
+ sampler_desc.normalized_coords = 1;
+ sampler_desc.max_anisotropy = 0;
+
+ sampler = info->ctx->create_sampler_state(info->ctx, &sampler_desc);
+
+ return sampler;
+}
+
+
+static INLINE struct pipe_sampler_view *
+graw_util_create_simple_sampler_view(const struct graw_info *info,
+ struct pipe_resource *texture)
+{
+ struct pipe_sampler_view sv_temp;
+ struct pipe_sampler_view *sv;
+
+ memset(&sv_temp, 0, sizeof(sv_temp));
+ sv_temp.format = texture->format;
+ sv_temp.texture = texture;
+ sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
+ sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
+ sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
+ sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ sv = info->ctx->create_sampler_view(info->ctx, texture, &sv_temp);
+
+ return sv;
+}
+
--- /dev/null
+/* Test gallium occlusion queries.
+ */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static int width = 300;
+static int height = 300;
+
+/* expected results of occlusion test (depndsd on window size) */
+static int expected1 = (int) ((300 * 0.9) * (300 * 0.9));
+static int expected2 = 420;
+
+
+static struct graw_info info;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+#define z0 0.2
+#define z1 0.6
+
+static struct vertex obj1_vertices[4] =
+{
+ {
+ {-0.9, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { 0.9, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { 0.9, 0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ {-0.9, 0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ }
+};
+
+static struct vertex obj2_vertices[4] =
+{
+ {
+ { -0.2, -0.2, z1, 1.0 },
+ { 0, 0, 1, 1 }
+ },
+
+ {
+ { 0.95, -0.2, z1, 1.0 },
+ { 0, 0, 1, 1 }
+ },
+
+ {
+ { 0.95, 0.2, z1, 1.0 },
+ { 0, 0, 1, 1 }
+ },
+
+ {
+ { -0.2, 0.2, z1, 1.0 },
+ { 0, 0, 1, 1 }
+ },
+};
+
+#define NUM_VERTS 4
+
+
+
+static void
+set_vertices(struct vertex *vertices, unsigned bytes)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+
+static void
+set_vertex_shader(struct graw_info *info)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info->ctx, text);
+ if (!handle) {
+ debug_printf("Failed to parse vertex shader\n");
+ return;
+ }
+ info->ctx->bind_vs_state(info->ctx, handle);
+}
+
+
+static void
+set_fragment_shader(struct graw_info *info)
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: END\n";
+
+ handle = graw_parse_fragment_shader(info->ctx, text);
+ if (!handle) {
+ debug_printf("Failed to parse fragment shader\n");
+ return;
+ }
+ info->ctx->bind_fs_state(info->ctx, handle);
+}
+
+
+static void
+draw(void)
+{
+ int expected1_min = (int) (expected1 * 0.95);
+ int expected1_max = (int) (expected1 * 1.05);
+ int expected2_min = (int) (expected2 * 0.95);
+ int expected2_max = (int) (expected2 * 1.05);
+
+ union pipe_color_union clear_color;
+
+ struct pipe_query *q1, *q2;
+ uint64_t res1, res2;
+
+ clear_color.f[0] = 0.25;
+ clear_color.f[1] = 0.25;
+ clear_color.f[2] = 0.25;
+ clear_color.f[3] = 1.00;
+
+ info.ctx->clear(info.ctx,
+ PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
+ &clear_color, 1.0, 0);
+
+ q1 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER);
+ q2 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER);
+
+ /* draw first, large object */
+ set_vertices(obj1_vertices, sizeof(obj1_vertices));
+ info.ctx->begin_query(info.ctx, q1);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->end_query(info.ctx, q1);
+
+ /* draw second, small object behind first object */
+ set_vertices(obj2_vertices, sizeof(obj2_vertices));
+ info.ctx->begin_query(info.ctx, q2);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->end_query(info.ctx, q2);
+
+ info.ctx->get_query_result(info.ctx, q1, TRUE, &res1);
+ info.ctx->get_query_result(info.ctx, q2, TRUE, &res2);
+
+ printf("result1 = %lu result2 = %lu\n", res1, res2);
+ if (res1 < expected1_min || res1 > expected1_max)
+ printf(" Failure: result1 should be near %d\n", expected1);
+ if (res2 < expected2_min || res2 > expected2_max)
+ printf(" Failure: result2 should be near %d\n", expected2);
+
+ info.ctx->flush(info.ctx, NULL);
+
+ graw_util_flush_front(&info);
+
+ info.ctx->destroy_query(info.ctx, q1);
+ info.ctx->destroy_query(info.ctx, q2);
+}
+
+
+#if 0
+static void
+resize(int w, int h)
+{
+ width = w;
+ height = h;
+
+ graw_util_viewport(&info, 0, 0, width, height, 30, 1000);
+}
+#endif
+
+
+static void
+init(void)
+{
+ if (!graw_util_create_window(&info, width, height, 1, TRUE))
+ exit(1);
+
+ graw_util_default_state(&info, TRUE);
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+
+ set_vertex_shader(&info);
+ set_fragment_shader(&info);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ init();
+
+ printf("The red quad should mostly occlude the blue quad.\n");
+
+ graw_set_display_func(draw);
+ /*graw_set_reshape_func(resize);*/
+ graw_main_loop();
+ return 0;
+}
* any utility code, just the graw interface and gallium.
*/
-#include <stdio.h>
-#include "state_tracker/graw.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-#include "pipe/p_shader_tokens.h"
-#include "pipe/p_state.h"
-#include "pipe/p_defines.h"
-
-#include "util/u_inlines.h"
-#include "util/u_memory.h" /* Offset() */
-#include "util/u_draw_quad.h"
-#include "util/u_box.h"
-
-enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_NONE
-};
+#include "graw_util.h"
static const int WIDTH = 300;
static const int HEIGHT = 300;
-static struct pipe_screen *screen = NULL;
-static struct pipe_context *ctx = NULL;
-static struct pipe_resource *rttex = NULL;
-static struct pipe_resource *samptex = NULL;
-static struct pipe_surface *surf = NULL;
+static struct graw_info info;
+
+
+static struct pipe_resource *texture = NULL;
static struct pipe_sampler_view *sv = NULL;
static void *sampler = NULL;
-static void *window = NULL;
struct vertex {
float position[4];
-static void set_viewport( float x, float y,
- float width, float height,
- float near, float far)
-{
- float z = far;
- float half_width = (float)width / 2.0f;
- float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
- struct pipe_viewport_state vp;
-
- vp.scale[0] = half_width;
- vp.scale[1] = half_height;
- vp.scale[2] = half_depth;
- vp.scale[3] = 1.0f;
-
- vp.translate[0] = half_width + x;
- vp.translate[1] = half_height + y;
- vp.translate[2] = half_depth + z;
- vp.translate[3] = 0.0f;
-
- ctx->set_viewport_state( ctx, &vp );
-}
-
static void set_vertices( void )
{
struct pipe_vertex_element ve[2];
ve[1].src_offset = Offset(struct vertex, color);
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- handle = ctx->create_vertex_elements_state(ctx, 2, ve);
- ctx->bind_vertex_elements_state(ctx, handle);
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
- vbuf.buffer = screen->user_buffer_create(screen,
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
vertices,
sizeof(vertices),
PIPE_BIND_VERTEX_BUFFER);
- ctx->set_vertex_buffers(ctx, 1, &vbuf);
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
}
static void set_vertex_shader( void )
" 1: MOV OUT[0], IN[0]\n"
" 2: END\n";
- handle = graw_parse_vertex_shader(ctx, text);
- ctx->bind_vs_state(ctx, handle);
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
}
static void set_fragment_shader( void )
" 1: MOV OUT[0], TEMP[0]\n"
" 2: END\n";
- handle = graw_parse_fragment_shader(ctx, text);
- ctx->bind_fs_state(ctx, handle);
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
}
{
union pipe_color_union clear_color = { {.5,.5,.5,1} };
- ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
- util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
- ctx->flush(ctx, NULL);
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+ info.ctx->flush(info.ctx, NULL);
- graw_save_surface_to_file(ctx, surf, NULL);
+ graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL);
- screen->flush_frontbuffer(screen, rttex, 0, 0, window);
+ graw_util_flush_front(&info);
}
+
#define SIZE 16
static void init_tex( void )
{
- struct pipe_sampler_view sv_template;
- struct pipe_sampler_state sampler_desc;
- struct pipe_resource templat;
- struct pipe_box box;
ubyte tex2d[SIZE][SIZE][4];
int s, t;
tex2d[1][1][3] = 255;
#endif
- templat.target = PIPE_TEXTURE_2D;
- templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- templat.width0 = SIZE;
- templat.height0 = SIZE;
- templat.depth0 = 1;
- templat.array_size = 1;
- templat.last_level = 0;
- templat.nr_samples = 1;
- templat.bind = PIPE_BIND_SAMPLER_VIEW;
-
-
- samptex = screen->resource_create(screen,
- &templat);
- if (samptex == NULL)
- exit(4);
-
- u_box_2d(0,0,SIZE,SIZE, &box);
-
- ctx->transfer_inline_write(ctx,
- samptex,
- 0,
- PIPE_TRANSFER_WRITE,
- &box,
- tex2d,
- sizeof tex2d[0],
- sizeof tex2d);
-
- /* Possibly read back & compare against original data:
- */
- if (0)
- {
- struct pipe_transfer *t;
- uint32_t *ptr;
- t = pipe_get_transfer(ctx, samptex,
- 0, 0, /* level, layer */
- PIPE_TRANSFER_READ,
- 0, 0, SIZE, SIZE); /* x, y, width, height */
-
- ptr = ctx->transfer_map(ctx, t);
-
- if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
- assert(0);
- exit(9);
- }
-
- ctx->transfer_unmap(ctx, t);
+ texture = graw_util_create_tex2d(&info, SIZE, SIZE,
+ PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
- ctx->transfer_destroy(ctx, t);
- }
+ sv = graw_util_create_simple_sampler_view(&info, texture);
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv);
- memset(&sv_template, 0, sizeof sv_template);
- sv_template.format = samptex->format;
- sv_template.texture = samptex;
- sv_template.swizzle_r = 0;
- sv_template.swizzle_g = 1;
- sv_template.swizzle_b = 2;
- sv_template.swizzle_a = 3;
- sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
- if (sv == NULL)
- exit(5);
-
- ctx->set_fragment_sampler_views(ctx, 1, &sv);
-
-
- memset(&sampler_desc, 0, sizeof sampler_desc);
- sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
- sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
- sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
- sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
- sampler_desc.compare_func = 0;
- sampler_desc.normalized_coords = 1;
- sampler_desc.max_anisotropy = 0;
-
- sampler = ctx->create_sampler_state(ctx, &sampler_desc);
- if (sampler == NULL)
- exit(6);
-
- ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
-
+ sampler = graw_util_create_simple_sampler(&info,
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_FILTER_NEAREST);
+ info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
}
+
static void init( void )
{
- struct pipe_framebuffer_state fb;
- struct pipe_resource templat;
- struct pipe_surface surf_tmpl;
- int i;
-
- /* It's hard to say whether window or screen should be created
- * first. Different environments would prefer one or the other.
- *
- * Also, no easy way of querying supported formats if the screen
- * cannot be created first.
- */
- for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
- screen = graw_create_window_and_screen(0, 0, 300, 300,
- formats[i],
- &window);
- if (window && screen)
- break;
- }
- if (!screen || !window) {
- fprintf(stderr, "Unable to create window\n");
+ if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
exit(1);
- }
-
- ctx = screen->context_create(screen, NULL);
- if (ctx == NULL)
- exit(3);
-
- templat.target = PIPE_TEXTURE_2D;
- templat.format = formats[i];
- templat.width0 = WIDTH;
- templat.height0 = HEIGHT;
- templat.depth0 = 1;
- templat.array_size = 1;
- templat.last_level = 0;
- templat.nr_samples = 1;
- templat.bind = (PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_DISPLAY_TARGET);
-
- rttex = screen->resource_create(screen,
- &templat);
- if (rttex == NULL)
- exit(4);
-
- surf_tmpl.format = templat.format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = 0;
- surf_tmpl.u.tex.first_layer = 0;
- surf_tmpl.u.tex.last_layer = 0;
- surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
- if (surf == NULL)
- exit(5);
-
- memset(&fb, 0, sizeof fb);
- fb.nr_cbufs = 1;
- fb.width = WIDTH;
- fb.height = HEIGHT;
- fb.cbufs[0] = surf;
-
- ctx->set_framebuffer_state(ctx, &fb);
-
- {
- struct pipe_blend_state blend;
- void *handle;
- memset(&blend, 0, sizeof blend);
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- handle = ctx->create_blend_state(ctx, &blend);
- ctx->bind_blend_state(ctx, handle);
- }
- {
- struct pipe_depth_stencil_alpha_state depthstencil;
- void *handle;
- memset(&depthstencil, 0, sizeof depthstencil);
- handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
- ctx->bind_depth_stencil_alpha_state(ctx, handle);
- }
+ graw_util_default_state(&info, FALSE);
{
struct pipe_rasterizer_state rasterizer;
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.gl_rasterization_rules = 1;
rasterizer.depth_clip = 1;
- handle = ctx->create_rasterizer_state(ctx, &rasterizer);
- ctx->bind_rasterizer_state(ctx, handle);
+ handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
+ info.ctx->bind_rasterizer_state(info.ctx, handle);
}
- set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+ graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000);
init_tex();
set_fragment_shader();
}
+
static void args(int argc, char *argv[])
{
int i;
--- /dev/null
+/* Test sRGB texturing.
+ */
+
+#include "graw_util.h"
+
+
+static const int WIDTH = 600;
+static const int HEIGHT = 300;
+
+static struct graw_info info;
+
+static struct pipe_resource *texture;
+static struct pipe_sampler_view *linear_sv, *srgb_sv;
+
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices1[] =
+{
+ { { -0.1, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 } },
+
+ { { -0.1, 0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 } },
+
+ { {-0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 0, 1 } },
+
+ { {-0.9, -0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 } },
+};
+
+
+static struct vertex vertices2[] =
+{
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 } },
+
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 } },
+
+ { { 0.1, 0.9, 0.0, 1.0 },
+ { 0, 0, 0, 1 } },
+
+ { { 0.1, -0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 } },
+};
+
+
+
+
+static void
+set_vertices(struct vertex *verts, unsigned num_verts)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ verts,
+ num_verts *sizeof(struct vertex),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[1], IN[1]\n"
+ " 1: MOV OUT[0], IN[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL TEMP[0]\n"
+ "DCL SAMP[0]\n"
+ " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
+ " 1: MOV OUT[0], TEMP[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+static void draw( void )
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.5;
+ clear_color.f[1] = 0.5;
+ clear_color.f[2] = 0.5;
+ clear_color.f[3] = 1.0;
+
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
+ set_vertices(vertices1, 4);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
+ set_vertices(vertices2, 4);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+
+ info.ctx->flush(info.ctx, NULL);
+
+ graw_util_flush_front(&info);
+}
+
+
+static void init_tex( void )
+{
+#define SIZE 64
+ ubyte tex2d[SIZE][SIZE][4];
+ int s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = 0;
+ tex2d[t][s][1] = s * 255 / SIZE;
+ tex2d[t][s][2] = t * 255 / SIZE;
+ tex2d[t][s][3] = 255;
+ }
+ }
+
+ texture = graw_util_create_tex2d(&info, SIZE, SIZE,
+ PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
+
+ {
+ void *sampler;
+ sampler = graw_util_create_simple_sampler(&info,
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_FILTER_NEAREST);
+ info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
+ }
+
+ /* linear sampler view */
+ {
+ struct pipe_sampler_view sv_temp;
+ memset(&sv_temp, 0, sizeof sv_temp);
+ sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ sv_temp.texture = texture;
+ sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
+ sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
+ sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
+ sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
+ if (linear_sv == NULL)
+ exit(0);
+ }
+
+ /* srgb sampler view */
+ {
+ struct pipe_sampler_view sv_temp;
+ memset(&sv_temp, 0, sizeof sv_temp);
+ sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB;
+ sv_temp.texture = texture;
+ sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
+ sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
+ sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
+ sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
+ if (srgb_sv == NULL)
+ exit(0);
+ }
+#undef SIZE
+}
+
+static void init( void )
+{
+ if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
+ exit(1);
+
+ graw_util_default_state(&info, FALSE);
+
+ graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
+
+ init_tex();
+
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+int main( int argc, char *argv[] )
+{
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}
--- /dev/null
+/* Test texture swizzles */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static struct graw_info info;
+
+static struct pipe_resource *texture = NULL;
+static struct pipe_sampler_view *sv = NULL;
+static void *sampler = NULL;
+
+static const int WIDTH = 300;
+static const int HEIGHT = 300;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[] =
+{
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 } },
+
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 } },
+
+ { {-0.9, 0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 } },
+
+ { {-0.9, -0.9, 0.0, 1.0 },
+ { 0, 0, 0, 1 } },
+};
+
+
+static void set_vertices(void)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader(void)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[1], IN[1]\n"
+ " 1: MOV OUT[0], IN[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+static void set_fragment_shader(void)
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL SAMP[0]\n"
+ " 0: TXP OUT[0], IN[0], SAMP[0], 2D\n"
+ " 2: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+static void draw(void)
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.5;
+ clear_color.f[1] = 0.5;
+ clear_color.f[2] = 0.5;
+ clear_color.f[3] = 1.0;
+
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+ info.ctx->flush(info.ctx, NULL);
+
+ graw_util_flush_front(&info);
+}
+
+
+
+static void
+init_tex(const unsigned swizzle[4])
+{
+#define SIZE 256
+ struct pipe_sampler_view sv_template;
+ ubyte tex2d[SIZE][SIZE][4];
+ int s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = 0; /*B*/
+ tex2d[t][s][1] = t; /*G*/
+ tex2d[t][s][2] = s; /*R*/
+ tex2d[t][s][3] = 1; /*A*/
+ }
+ }
+
+ texture = graw_util_create_tex2d(&info, SIZE, SIZE,
+ PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
+
+ memset(&sv_template, 0, sizeof sv_template);
+ sv_template.format = texture->format;
+ sv_template.texture = texture;
+ sv_template.swizzle_r = swizzle[0];
+ sv_template.swizzle_g = swizzle[1];
+ sv_template.swizzle_b = swizzle[2];
+ sv_template.swizzle_a = swizzle[3];
+ sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
+ if (sv == NULL)
+ exit(5);
+
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv);
+
+ sampler = graw_util_create_simple_sampler(&info,
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_FILTER_NEAREST);
+
+ info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
+#undef SIZE
+}
+
+
+static void
+init(const unsigned swizzle[4])
+{
+ if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
+ exit(1);
+
+ graw_util_default_state(&info, FALSE);
+
+ graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
+
+ init_tex(swizzle);
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+static unsigned
+char_to_swizzle(char c)
+{
+ switch (c) {
+ case 'r':
+ return PIPE_SWIZZLE_RED;
+ case 'g':
+ return PIPE_SWIZZLE_GREEN;
+ case 'b':
+ return PIPE_SWIZZLE_BLUE;
+ case 'a':
+ return PIPE_SWIZZLE_ALPHA;
+ case '0':
+ return PIPE_SWIZZLE_ZERO;
+ case '1':
+ return PIPE_SWIZZLE_ONE;
+ default:
+ return PIPE_SWIZZLE_RED;
+ }
+}
+
+
+int main(int argc, char *argv[])
+{
+ const char swizzle_names[] = "rgba01";
+ uint swizzle[4];
+ int i;
+
+ swizzle[0] = PIPE_SWIZZLE_RED;
+ swizzle[1] = PIPE_SWIZZLE_GREEN;
+ swizzle[2] = PIPE_SWIZZLE_BLUE;
+ swizzle[3] = PIPE_SWIZZLE_ALPHA;
+
+ for (i = 1; i < argc; i++) {
+ swizzle[i-1] = char_to_swizzle(argv[i][0]);
+ }
+
+ printf("Example:\n");
+ printf(" tex-swizzle r 0 g 1\n");
+ printf("Current swizzle = ");
+ for (i = 0; i < 4; i++) {
+ printf("%c", swizzle_names[swizzle[i]]);
+ }
+ printf("\n");
+
+ init(swizzle);
+
+ graw_set_display_func(draw);
+ graw_main_loop();
+ return 0;
+}
*/
#include <stdio.h>
+#include "graw_util.h"
-#include "state_tracker/graw.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-#include "pipe/p_state.h"
-#include "pipe/p_defines.h"
-
-#include "util/u_memory.h" /* Offset() */
-#include "util/u_draw_quad.h"
-
-enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_NONE
-};
+static struct graw_info info;
static const int WIDTH = 300;
static const int HEIGHT = 300;
-static struct pipe_screen *screen = NULL;
-static struct pipe_context *ctx = NULL;
-static struct pipe_surface *surf = NULL;
-static struct pipe_resource *tex = NULL;
-static void *window = NULL;
struct vertex {
float position[4];
float color[4];
};
+static boolean FlatShade = FALSE;
+
+
static struct vertex vertices[3] =
{
{
};
-
-
-static void set_viewport( float x, float y,
- float width, float height,
- float near, float far)
-{
- float z = far;
- float half_width = (float)width / 2.0f;
- float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
- struct pipe_viewport_state vp;
-
- vp.scale[0] = half_width;
- vp.scale[1] = half_height;
- vp.scale[2] = half_depth;
- vp.scale[3] = 1.0f;
-
- vp.translate[0] = half_width + x;
- vp.translate[1] = half_height + y;
- vp.translate[2] = half_depth + z;
- vp.translate[3] = 0.0f;
-
- ctx->set_viewport_state( ctx, &vp );
-}
-
static void set_vertices( void )
{
struct pipe_vertex_element ve[2];
ve[1].src_offset = Offset(struct vertex, color);
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- handle = ctx->create_vertex_elements_state(ctx, 2, ve);
- ctx->bind_vertex_elements_state(ctx, handle);
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
- vbuf.buffer = screen->user_buffer_create(screen,
- vertices,
- sizeof(vertices),
- PIPE_BIND_VERTEX_BUFFER);
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
- ctx->set_vertex_buffers(ctx, 1, &vbuf);
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
}
+
static void set_vertex_shader( void )
{
void *handle;
" 1: MOV OUT[0], IN[0]\n"
" 2: END\n";
- handle = graw_parse_vertex_shader(ctx, text);
- ctx->bind_vs_state(ctx, handle);
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
}
+
static void set_fragment_shader( void )
{
void *handle;
" 0: MOV OUT[0], IN[0]\n"
" 1: END\n";
- handle = graw_parse_fragment_shader(ctx, text);
- ctx->bind_fs_state(ctx, handle);
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
}
{
union pipe_color_union clear_color = { {1,0,1,1} };
- ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
- util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
- ctx->flush(ctx, NULL);
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ info.ctx->flush(info.ctx, NULL);
- graw_save_surface_to_file(ctx, surf, NULL);
+ graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL);
- screen->flush_frontbuffer(screen, tex, 0, 0, window);
+ graw_util_flush_front(&info);
}
static void init( void )
{
- struct pipe_framebuffer_state fb;
- struct pipe_resource templat;
- struct pipe_surface surf_tmpl;
- int i;
-
- /* It's hard to say whether window or screen should be created
- * first. Different environments would prefer one or the other.
- *
- * Also, no easy way of querying supported formats if the screen
- * cannot be created first.
- */
- for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
- screen = graw_create_window_and_screen(0, 0, 300, 300,
- formats[i],
- &window);
- if (window && screen)
- break;
- }
- if (!screen || !window) {
- fprintf(stderr, "Unable to create window\n");
+ if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
exit(1);
- }
-
- ctx = screen->context_create(screen, NULL);
- if (ctx == NULL) {
- fprintf(stderr, "Unable to create context!\n");
- exit(3);
- }
- templat.target = PIPE_TEXTURE_2D;
- templat.format = formats[i];
- templat.width0 = WIDTH;
- templat.height0 = HEIGHT;
- templat.depth0 = 1;
- templat.array_size = 1;
- templat.last_level = 0;
- templat.nr_samples = 1;
- templat.bind = (PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_DISPLAY_TARGET);
-
- tex = screen->resource_create(screen,
- &templat);
- if (tex == NULL) {
- fprintf(stderr, "Unable to create screen texture!\n");
- exit(4);
- }
-
- surf_tmpl.format = templat.format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = 0;
- surf_tmpl.u.tex.first_layer = 0;
- surf_tmpl.u.tex.last_layer = 0;
- surf = ctx->create_surface(ctx, tex, &surf_tmpl);
- if (surf == NULL) {
- fprintf(stderr, "Unable to create tex surface!\n");
- exit(5);
- }
-
- memset(&fb, 0, sizeof fb);
- fb.nr_cbufs = 1;
- fb.width = WIDTH;
- fb.height = HEIGHT;
- fb.cbufs[0] = surf;
-
- ctx->set_framebuffer_state(ctx, &fb);
-
- {
- struct pipe_blend_state blend;
- void *handle;
- memset(&blend, 0, sizeof blend);
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- handle = ctx->create_blend_state(ctx, &blend);
- ctx->bind_blend_state(ctx, handle);
- }
-
- {
- struct pipe_depth_stencil_alpha_state depthstencil;
- void *handle;
- memset(&depthstencil, 0, sizeof depthstencil);
- handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
- ctx->bind_depth_stencil_alpha_state(ctx, handle);
- }
+ graw_util_default_state(&info, FALSE);
{
struct pipe_rasterizer_state rasterizer;
memset(&rasterizer, 0, sizeof rasterizer);
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.gl_rasterization_rules = 1;
+ rasterizer.flatshade = FlatShade;
rasterizer.depth_clip = 1;
- handle = ctx->create_rasterizer_state(ctx, &rasterizer);
- ctx->bind_rasterizer_state(ctx, handle);
+ handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
+ info.ctx->bind_rasterizer_state(info.ctx, handle);
}
- set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+
+ graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000);
+
set_vertices();
set_vertex_shader();
set_fragment_shader();
{
int i;
- for (i = 1; i < argc;) {
+ for (i = 1; i < argc; ) {
if (graw_parse_args(&i, argc, argv)) {
- continue;
+ /* ok */
+ }
+ else if (strcmp(argv[i], "-f") == 0) {
+ FlatShade = TRUE;
+ i++;
+ }
+ else {
+ printf("Invalid arg %s\n", argv[i]);
+ exit(1);
}
- exit(1);
}
}