linux-alpha \
linux-alpha-static \
linux-debug \
+linux-glide \
linux-icc \
linux-icc-static \
linux-osmesa16 \
linux-x86 \
linux-x86-64 \
linux-x86-64-static \
+linux-x86-glide \
linux-x86-static \
netbsd \
openbsd \
--- /dev/null
+# Configuration for generic Linux with 3Dfx Glide driver
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-glide
+
+# Compiler and flags
+CC = gcc
+CXX = g++
+
+CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
+CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
+GLUT_CFLAGS = -fexceptions
+
+
+# Library/program dependencies
+GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
+OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
+GLU_LIB_DEPS = -L$(LIB_DIR) -lGL -lm
+GLUT_LIB_DEPS = -L$(LIB_DIR) -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
+GLW_LIB_DEPS = -L$(LIB_DIR) -lGL -L/usr/X11R6/lib -lXt -lXm -lX11
+APP_LIB_DEPS = -L$(LIB_DIR) -lglut -lGLU -lGL -L/usr/local/glide/lib -lglide3x -lm
--- /dev/null
+# Configuration for Linux with 3Dfx Glide driver and x86 optimizations
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-x86-glide
+
+# Compiler and flags
+CC = gcc
+CXX = g++
+
+CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
+
+CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
+
+GLUT_CFLAGS = -fexceptions
+
+
+ASM_SOURCES = $(X86_SOURCES)
+
+# Library/program dependencies
+GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
+OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
+GLU_LIB_DEPS = -L$(LIB_DIR) -lGL -lm
+GLUT_LIB_DEPS = -L$(LIB_DIR) -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
+GLW_LIB_DEPS = -L$(LIB_DIR) -lGL -L/usr/X11R6/lib -lXt -lXm -lX11
+APP_LIB_DEPS = -L$(LIB_DIR) -lglut -lGLU -lGL -L/usr/local/glide/lib -lglide3x -lm
As a consequence, you'll need the DJGPP Glide3
library to build any application.
default = no
- HAVE_X86=1 optimize for i386.
- default = no
- HAVE_MMX=1 allow MMX specializations, provided your assembler
- supports MMX instruction set. However, the true CPU
- capabilities are checked at run-time to avoid lockups.
- default = no
- HAVE_SSE=1 (see HAVE_MMX)
- default = no
- HAVE_3DNOW=1 (see HAVE_MMX)
+ X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
Targets:
2. Using Mesa for DJGPP
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
- A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're
+ A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
If you haven't, sorry; everything is done in software. Suggestions?
# As a consequence, you'll need the DJGPP Glide3
# library to build any application.
# default = no
-# HAVE_X86=1 optimize for i386.
-# default = no
-# HAVE_MMX=1 allow MMX specializations, provided your assembler
-# supports MMX instruction set. However, the true CPU
-# capabilities are checked at run-time to avoid crashes.
-# default = no
-# HAVE_SSE=1 (see HAVE_MMX)
-# default = no
-# HAVE_3DNOW=1 (see HAVE_MMX)
+# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
# default = no
#
# Targets:
export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
CC = gcc
-CFLAGS += -I$(TOP)/include -I. -Imain -Iglapi
+CFLAGS += $(INCLUDE_DIRS)
ifeq ($(FX),1)
CFLAGS += -D__DOS__
CFLAGS += -I$(GLIDE)/include -DFX
include sources
-X86_SOURCES = \
- x86/x86.c \
- x86/glapi_x86.S \
- x86/common_x86.c \
- x86/common_x86_asm.S \
- x86/x86_xform2.S \
- x86/x86_xform3.S \
- x86/x86_xform4.S \
- x86/x86_cliptest.S
-
-MMX_SOURCES = \
- x86/mmx_blend.S
-
-SSE_SOURCES = \
- x86/sse.c \
- x86/sse_xform2.S \
- x86/sse_xform3.S \
- x86/sse_xform4.S \
- x86/sse_normal.S
-
-K3D_SOURCES = \
- x86/3dnow.c \
- x86/3dnow_xform2.S \
- x86/3dnow_xform3.S \
- x86/3dnow_xform4.S \
- x86/3dnow_normal.S
-
-CORE_SOURCES = \
- $(MAIN_SOURCES) \
- $(GLAPI_SOURCES) \
- $(MATH_SOURCES) \
- $(ARRAY_CACHE_SOURCES) \
- $(TNL_SOURCES) \
- $(SWRAST_SOURCES) \
- $(SWRAST_SETUP_SOURCES)
-
-ifeq ($(HAVE_MMX),1)
-X86_SOURCES += $(MMX_SOURCES)
+ifeq ($(X86),1)
+CFLAGS += -DUSE_X86_ASM
CFLAGS += -DUSE_MMX_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_SSE),1)
-X86_SOURCES += $(SSE_SOURCES)
CFLAGS += -DUSE_SSE_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_3DNOW),1)
-X86_SOURCES += $(K3D_SOURCES)
CFLAGS += -DUSE_3DNOW_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_X86),1)
-CFLAGS += -DUSE_X86_ASM
else
X86_SOURCES =
endif
drivers/dos/dmesa.c
ifeq ($(FX),1)
DRIVER_SOURCES += \
- drivers/glide/fxapi.c \
- drivers/glide/fxdd.c \
- drivers/glide/fxddspan.c \
- drivers/glide/fxddtex.c \
- drivers/glide/fxsetup.c \
- drivers/glide/fxtexman.c \
- drivers/glide/fxtris.c \
- drivers/glide/fxvb.c \
- drivers/glide/fxglidew.c \
- drivers/glide/fxg.c
+ $(GLIDE_DRIVER_SOURCES)
else
DRIVER_SOURCES += \
drivers/dos/video.c \
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-# MinGW core makefile v1.2 for Mesa
+# MinGW core makefile v1.3 for Mesa
#
# Copyright (C) 2002 - Borca Daniel
# Email : dborca@users.sourceforge.net
# As a consequence, you'll need the Win32 Glide3
# library to build any application.
# default = no
-# HAVE_X86=1 optimize for i386.
-# default = no
-# HAVE_MMX=1 allow MMX specializations, provided your assembler
-# supports MMX instruction set. However, the true CPU
-# capabilities are checked at run-time to avoid crashes.
-# default = no
-# HAVE_SSE=1 (see HAVE_MMX)
-# default = no
-# HAVE_3DNOW=1 (see HAVE_MMX)
+# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
# default = no
#
# Targets:
CC = mingw32-gcc
CFLAGS += -DBUILD_GL32 -D_OPENGL32_ -D_MSC_VER
-CFLAGS += -I$(TOP)/include -I. -Imain -Iglapi
+CFLAGS += $(INCLUDE_DIRS)
ifeq ($(FX),1)
CFLAGS += -I$(GLIDE)/include -DFX
LDLIBS += -L$(GLIDE)/lib -lglide3x
include sources
-X86_SOURCES = \
- x86/x86.c \
- x86/glapi_x86.S \
- x86/common_x86.c \
- x86/common_x86_asm.S \
- x86/x86_xform2.S \
- x86/x86_xform3.S \
- x86/x86_xform4.S \
- x86/x86_cliptest.S
-
-MMX_SOURCES = \
- x86/mmx_blend.S
-
-SSE_SOURCES = \
- x86/sse.c \
- x86/sse_xform2.S \
- x86/sse_xform3.S \
- x86/sse_xform4.S \
- x86/sse_normal.S
-
-K3D_SOURCES = \
- x86/3dnow.c \
- x86/3dnow_xform2.S \
- x86/3dnow_xform3.S \
- x86/3dnow_xform4.S \
- x86/3dnow_normal.S
-
-CORE_SOURCES = \
- $(MAIN_SOURCES) \
- $(GLAPI_SOURCES) \
- $(MATH_SOURCES) \
- $(ARRAY_CACHE_SOURCES) \
- $(TNL_SOURCES) \
- $(SWRAST_SOURCES) \
- $(SWRAST_SETUP_SOURCES)
-
-ifeq ($(HAVE_MMX),1)
-X86_SOURCES += $(MMX_SOURCES)
+ifeq ($(X86),1)
+CFLAGS += -DUSE_X86_ASM
CFLAGS += -DUSE_MMX_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_SSE),1)
-X86_SOURCES += $(SSE_SOURCES)
CFLAGS += -DUSE_SSE_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_3DNOW),1)
-X86_SOURCES += $(K3D_SOURCES)
CFLAGS += -DUSE_3DNOW_ASM
-HAVE_X86 = 1
-endif
-ifeq ($(HAVE_X86),1)
-CFLAGS += -DUSE_X86_ASM
else
X86_SOURCES =
endif
ifeq ($(FX),1)
DRIVER_SOURCES = \
- drivers/glide/fxapi.c \
- drivers/glide/fxdd.c \
- drivers/glide/fxddspan.c \
- drivers/glide/fxddtex.c \
- drivers/glide/fxsetup.c \
- drivers/glide/fxtexman.c \
- drivers/glide/fxtris.c \
- drivers/glide/fxvb.c \
- drivers/glide/fxglidew.c \
- drivers/glide/fxg.c \
+ $(GLIDE_DRIVER_SOURCES) \
drivers/glide/fxwgl.c
else
DRIVER_SOURCES = \
.globl x; \
x:
-#else /* defined(__DJGPP__) */
+#else /* defined(__DJGPP__) || defined (__MINGW32__) */
#define GLOBL( x ) \
.globl _##x; \
_##x:
-#endif /* defined(__DJGPP__) */
+#endif /* defined(__DJGPP__) || defined (__MINGW32__) */
.data
.align 4