nine_state_set_defaults(This, &This->caps, is_reset);
+ refSurf = This->swapchains[0]->buffers[0];
+ assert(refSurf);
+
This->state.viewport.X = 0;
This->state.viewport.Y = 0;
- This->state.viewport.Width = 0;
- This->state.viewport.Height = 0;
+ This->state.viewport.Width = refSurf->desc.Width;
+ This->state.viewport.Height = refSurf->desc.Height;
This->state.scissor.minx = 0;
This->state.scissor.miny = 0;
- This->state.scissor.maxx = 0xffff;
- This->state.scissor.maxy = 0xffff;
-
- if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
- refSurf = This->swapchains[0]->buffers[0];
-
- if (refSurf) {
- This->state.viewport.Width = refSurf->desc.Width;
- This->state.viewport.Height = refSurf->desc.Height;
- This->state.scissor.maxx = refSurf->desc.Width;
- This->state.scissor.maxy = refSurf->desc.Height;
- }
+ This->state.scissor.maxx = refSurf->desc.Width;
+ This->state.scissor.maxy = refSurf->desc.Height;
if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
This->state.rs[D3DRS_ZENABLE] = TRUE;