}
}
+static void
+v3d_set_debug_callback(struct pipe_context *pctx,
+ const struct pipe_debug_callback *cb)
+{
+ struct v3d_context *v3d = v3d_context(pctx);
+
+ if (cb)
+ v3d->debug = *cb;
+ else
+ memset(&v3d->debug, 0, sizeof(v3d->debug));
+}
+
static void
v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
pctx->priv = priv;
pctx->destroy = v3d_context_destroy;
pctx->flush = v3d_pipe_flush;
+ pctx->set_debug_callback = v3d_set_debug_callback;
pctx->invalidate_resource = v3d_invalidate_resource;
if (screen->devinfo.ver >= 41) {
struct v3d_vertexbuf_stateobj vertexbuf;
struct v3d_streamout_stateobj streamout;
struct v3d_bo *current_oq;
+ struct pipe_debug_callback debug;
/** @} */
};