glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 31 Oct 2011 21:43:27 +0000 (14:43 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 3 Nov 2011 20:36:00 +0000 (13:36 -0700)
v2: Remove int cast based on feedback from Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
src/glsl/ir_variable.cpp

index 1ee84d21977cee7e80bb03de382bd1f1f3eb7933..8fbcf1da8cbb8e6eecdc851ff926fcfc366d4fc9 100644 (file)
@@ -400,7 +400,7 @@ add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
    }
 }
 
-static void
+static ir_variable *
 add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
                     const char *name, int value)
 {
@@ -408,6 +408,7 @@ add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
                                         name, glsl_type::int_type,
                                         ir_var_auto, -1);
    var->constant_value = new(var) ir_constant(value);
+   return var;
 }
 
 /* Several constants in GLSL ES have different names than normal desktop GLSL.
@@ -749,16 +750,12 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
    /* gl_MaxDrawBuffers is available in all shader stages.
     */
    ir_variable *const mdb =
-      add_variable(instructions, state->symbols,
-                  "gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1);
+      add_builtin_constant(instructions, state->symbols, "gl_MaxDrawBuffers",
+                          state->Const.MaxDrawBuffers);
 
    if (warn)
       mdb->warn_extension = "GL_ARB_draw_buffers";
 
-   mdb->constant_value = new(mdb)
-      ir_constant(int(state->Const.MaxDrawBuffers));
-
-
    /* gl_FragData is only available in the fragment shader.
     */
    if (target == fragment_shader) {