intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
}
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
switch (internalFormat) {
default:
* except they're less useful because you can't texture with
* them.
*/
- rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
- internalFormat,
- GL_NONE, GL_NONE);
- break;
+ return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+ internalFormat,
+ GL_NONE, GL_NONE);
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
- rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
- break;
+ return MESA_FORMAT_Z24_UNORM_S8_UINT;
}
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ assert(rb->Format != MESA_FORMAT_NONE);
rb->Width = width;
rb->Height = height;
return true;
}
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+ return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct intel_renderbuffer *irb;
irb = intel_create_renderbuffer(format);
- irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+ irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
return irb;
}