This caused a problem on Sandybridge where an open-coded
bitfieldReverse() function could be optimized to a
nir_op_bitfield_reverse that would generate an unsupported BFREV
instruction in the backend. This was encountered in some Unreal4 tech
demos in shader-db. The bug was not previously noticed because we don't
actually try to run those demos on Sandybridge.
The fixes tag is a bit a lie. The actual bug was introduced about
26,000 commits earlier in
371c4b3c48f ("nir: Recognize open-coded
bitfield_reverse."). Without the NIR lowering pass, the flag needed to
avoid the optimization does not exist. Hopefully nobody will care to
fix this on an earlier Mesa release.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
return step5
-optimizations += [(bitfield_reverse('x@32'), ('bitfield_reverse', 'x'))]
+optimizations += [(bitfield_reverse('x@32'), ('bitfield_reverse', 'x'), '!options->lower_bitfield_reverse')]
# For any float comparison operation, "cmp", if you have "a == a && a cmp b"
# then the "a == a" is redundant because it's equivalent to "a is not NaN"