#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#include "readtex.h"
#define GL_GLEXT_LEGACY
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
GLfloat verts[][4] = {
{ -0.5, -0.5, -2.0, 0.0 },
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
static GLfloat LodBias = 6.0; /* make smallest miplevel visible */
static GLuint texImage;
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel = 9;
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel ;
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
#include "readtex.h"
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
static unsigned data[16];
#include <GL/glew.h>
#include <GL/glut.h>
-#include "readtex.h"
-
#define ANIMATE 10
#define PBO 11
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
-#include "../util/showbuffer.c"
static int Win;