*/
#include "nir.h"
+#include "nir_builder.h"
#include "util/set.h"
#include "util/hash_table.h"
}
}
}
+
+static bool
+try_replace_constant_input(nir_shader *shader,
+ nir_intrinsic_instr *store_intr)
+{
+ nir_variable *out_var =
+ nir_deref_instr_get_variable(nir_src_as_deref(store_intr->src[0]));
+
+ if (out_var->data.mode != nir_var_shader_out)
+ return false;
+
+ /* Skip types that require more complex handling.
+ * TODO: add support for these types.
+ */
+ if (glsl_type_is_array(out_var->type) ||
+ glsl_type_is_dual_slot(out_var->type) ||
+ glsl_type_is_matrix(out_var->type) ||
+ glsl_type_is_struct(out_var->type))
+ return false;
+
+ /* Limit this pass to scalars for now to keep things simple. Most varyings
+ * should have been lowered to scalars at this point anyway.
+ */
+ if (store_intr->num_components != 1)
+ return false;
+
+ if (out_var->data.location < VARYING_SLOT_VAR0 ||
+ out_var->data.location - VARYING_SLOT_VAR0 >= MAX_VARYING)
+ return false;
+
+ nir_function_impl *impl = nir_shader_get_entrypoint(shader);
+
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ bool progress = false;
+ nir_foreach_block(block, impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_load_deref)
+ continue;
+
+ nir_variable *in_var =
+ nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
+
+ if (in_var->data.mode != nir_var_shader_in)
+ continue;
+
+ if (in_var->data.location != out_var->data.location ||
+ in_var->data.location_frac != out_var->data.location_frac)
+ continue;
+
+ b.cursor = nir_before_instr(instr);
+
+ nir_load_const_instr *out_const =
+ nir_instr_as_load_const(store_intr->src[1].ssa->parent_instr);
+
+ /* Add new const to replace the input */
+ nir_ssa_def *nconst = nir_build_imm(&b, store_intr->num_components,
+ intr->dest.ssa.bit_size,
+ out_const->value);
+
+ nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(nconst));
+
+ progress = true;
+ }
+ }
+
+ return progress;
+}
+
+bool
+nir_link_constant_varyings(nir_shader *producer, nir_shader *consumer)
+{
+ /* TODO: Add support for more shader stage combinations */
+ if (consumer->info.stage != MESA_SHADER_FRAGMENT ||
+ (producer->info.stage != MESA_SHADER_VERTEX &&
+ producer->info.stage != MESA_SHADER_TESS_EVAL))
+ return false;
+
+ bool progress = false;
+
+ nir_function_impl *impl = nir_shader_get_entrypoint(producer);
+
+ /* If we find a store in the last block of the producer we can be sure this
+ * is the only possible value for this output.
+ */
+ nir_block *last_block = nir_impl_last_block(impl);
+ nir_foreach_instr_reverse(instr, last_block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->intrinsic != nir_intrinsic_store_deref)
+ continue;
+
+ if (intr->src[1].ssa->parent_instr->type != nir_instr_type_load_const) {
+ continue;
+ }
+
+ progress |= try_replace_constant_input(consumer, intr);
+ }
+
+ return progress;
+}