#include "formatquery.h"
#include "teximage.h"
+static bool
+_is_renderable(struct gl_context *ctx, GLenum internalformat)
+{
+ /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
+ *
+ * "An internal format is color-renderable if it is one of the
+ * formats from table 3.13 noted as color-renderable or if it
+ * is unsized format RGBA or RGB."
+ *
+ * Therefore, we must accept GL_RGB and GL_RGBA here.
+ */
+ if (internalformat != GL_RGB && internalformat != GL_RGBA &&
+ _mesa_base_fbo_format(ctx, internalformat) == 0)
+ return false;
+
+ return true;
+}
+
/* Handles the cases where either ARB_internalformat_query or
* ARB_internalformat_query2 have to return an error.
*/
* "If the <internalformat> parameter to GetInternalformativ is not
* color-, depth- or stencil-renderable, then an INVALID_ENUM error is
* generated."
- *
- * Page 243 of the GLES 3.0.4 spec says this for GetInternalformativ:
- *
- * "internalformat must be color-renderable, depth-renderable or
- * stencilrenderable (as defined in section 4.4.4)."
- *
- * Section 4.4.4 on page 212 of the same spec says:
- *
- * "An internal format is color-renderable if it is one of the
- * formats from table 3.13 noted as color-renderable or if it
- * is unsized format RGBA or RGB."
- *
- * Therefore, we must accept GL_RGB and GL_RGBA here.
*/
- if (!query2 &&
- internalformat != GL_RGB && internalformat != GL_RGBA &&
- _mesa_base_fbo_format(ctx, internalformat) == 0) {
+ if (!query2 && !_is_renderable(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetInternalformativ(internalformat=%s)",
_mesa_enum_to_string(internalformat));
params[0] = 1;
break;
default:
- /* @TODO: handle default values for all the different pnames. */
+ _set_default_response(pname, params);
break;
}
}
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (!ctx->Extensions.ARB_internalformat_query) {
+ /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
+ if (!(_mesa_has_ARB_internalformat_query(ctx) ||
+ _mesa_is_gles3(ctx))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
return;
}
assert(ctx->Driver.QueryInternalFormat != NULL);
- /* The ARB_internalformat_query spec says:
- *
- * "If the <target> parameter to GetInternalformativ is not one of
- * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY or RENDERBUFFER
- * then an INVALID_ENUM error is generated."
- */
- switch (target) {
- case GL_RENDERBUFFER:
- break;
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- /* These enums are only valid if ARB_texture_multisample is supported */
- if ((_mesa_is_desktop_gl(ctx) &&
- ctx->Extensions.ARB_texture_multisample) ||
- _mesa_is_gles31(ctx))
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetInternalformativ(target=%s)",
- _mesa_enum_to_string(target));
+ if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
return;
- }
- /* The ARB_internalformat_query spec says:
- *
- * "If the <internalformat> parameter to GetInternalformativ is not
- * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
- * generated."
- *
- * Page 243 of the GLES 3.0.4 spec says this for GetInternalformativ:
- *
- * "internalformat must be color-renderable, depth-renderable or
- * stencilrenderable (as defined in section 4.4.4)."
- *
- * Section 4.4.4 on page 212 of the same spec says:
- *
- * "An internal format is color-renderable if it is one of the
- * formats from table 3.13 noted as color-renderable or if it
- * is unsized format RGBA or RGB."
- *
- * Therefore, we must accept GL_RGB and GL_RGBA here.
- */
- if (internalformat != GL_RGB && internalformat != GL_RGBA &&
- _mesa_base_fbo_format(ctx, internalformat) == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetInternalformativ(internalformat=%s)",
- _mesa_enum_to_string(internalformat));
- return;
- }
+ /* initialize the contents of the temporary buffer */
+ memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
- /* The ARB_internalformat_query spec says:
- *
- * "If the <bufSize> parameter to GetInternalformativ is negative, then
- * an INVALID_VALUE error is generated."
+ /* Use the 'unsupported' response defined by the spec for every pname
+ * as the default answer.
*/
- if (bufSize < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetInternalformativ(target=%s)",
- _mesa_enum_to_string(target));
- return;
- }
+ _set_default_response(pname, buffer);
- /* initialize the contents of the temporary buffer */
- memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
+ if (!_is_target_supported(ctx, target))
+ goto end;
switch (pname) {
case GL_SAMPLES:
+ /* fall-through */
+ case GL_NUM_SAMPLE_COUNTS:
+ /* The ARB_internalformat_query2 sets the response as 'unsupported' for
+ * SAMPLES and NUM_SAMPLE_COUNTS:
+ *
+ * "If <internalformat> is not color-renderable, depth-renderable, or
+ * stencil-renderable (as defined in section 4.4.4), or if <target>
+ * does not support multiple samples (ie other than
+ * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
+ * or RENDERBUFFER)."
+ */
+ if ((target != GL_RENDERBUFFER &&
+ target != GL_TEXTURE_2D_MULTISAMPLE &&
+ target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
+ !_is_renderable(ctx, internalformat))
+ goto end;
+
+ /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
+ *
+ * "Since multisampling is not supported for signed and unsigned
+ * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
+ * zero for such formats.
+ */
+ if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
+ ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
+ goto end;
+ }
+
ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
buffer);
break;
- case GL_NUM_SAMPLE_COUNTS: {
- if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
- _mesa_is_enum_format_integer(internalformat)) {
- /* From GL ES 3.0 specification, section 6.1.15 page 236: "Since
- * multisampling is not supported for signed and unsigned integer
- * internal formats, the value of NUM_SAMPLE_COUNTS will be zero
- * for such formats.
- *
- * Such a restriction no longer exists in GL ES 3.1.
- */
- buffer[0] = 0;
- } else {
- ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
- buffer);
- }
+
+ case GL_INTERNALFORMAT_SUPPORTED:
+ /* @TODO */
break;
- }
+
+ case GL_INTERNALFORMAT_PREFERRED:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_RED_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_GREEN_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_BLUE_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_ALPHA_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_DEPTH_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_STENCIL_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_SHARED_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_RED_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_GREEN_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_BLUE_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_ALPHA_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_DEPTH_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_INTERNALFORMAT_STENCIL_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_MAX_WIDTH:
+ /* @TODO */
+ break;
+
+ case GL_MAX_HEIGHT:
+ /* @TODO */
+ break;
+
+ case GL_MAX_DEPTH:
+ /* @TODO */
+ break;
+
+ case GL_MAX_LAYERS:
+ /* @TODO */
+ break;
+
+ case GL_MAX_COMBINED_DIMENSIONS:
+ /* @TODO */
+ break;
+
+ case GL_COLOR_COMPONENTS:
+ /* @TODO */
+ break;
+
+ case GL_DEPTH_COMPONENTS:
+ /* @TODO */
+ break;
+
+ case GL_STENCIL_COMPONENTS:
+ /* @TODO */
+ break;
+
+ case GL_COLOR_RENDERABLE:
+ /* @TODO */
+ break;
+
+ case GL_DEPTH_RENDERABLE:
+ /* @TODO */
+ break;
+
+ case GL_STENCIL_RENDERABLE:
+ /* @TODO */
+ break;
+
+ case GL_FRAMEBUFFER_RENDERABLE:
+ /* @TODO */
+ break;
+
+ case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
+ /* @TODO */
+ break;
+
+ case GL_FRAMEBUFFER_BLEND:
+ /* @TODO */
+ break;
+
+ case GL_READ_PIXELS:
+ /* @TODO */
+ break;
+
+ case GL_READ_PIXELS_FORMAT:
+ /* @TODO */
+ break;
+
+ case GL_READ_PIXELS_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_IMAGE_FORMAT:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_IMAGE_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_GET_TEXTURE_IMAGE_FORMAT:
+ /* @TODO */
+ break;
+
+ case GL_GET_TEXTURE_IMAGE_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_MIPMAP:
+ /* @TODO */
+ break;
+
+ case GL_MANUAL_GENERATE_MIPMAP:
+ /* @TODO */
+ break;
+
+ case GL_AUTO_GENERATE_MIPMAP:
+ /* @TODO */
+ break;
+
+ case GL_COLOR_ENCODING:
+ /* @TODO */
+ break;
+
+ case GL_SRGB_READ:
+ /* @TODO */
+ break;
+
+ case GL_SRGB_WRITE:
+ /* @TODO */
+ break;
+
+ case GL_SRGB_DECODE_ARB:
+ /* @TODO */
+ break;
+
+ case GL_FILTER:
+ /* @TODO */
+ break;
+
+ case GL_VERTEX_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_TESS_CONTROL_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_TESS_EVALUATION_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_GEOMETRY_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_FRAGMENT_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_COMPUTE_TEXTURE:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_SHADOW:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_GATHER:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_GATHER_SHADOW:
+ /* @TODO */
+ break;
+
+ case GL_SHADER_IMAGE_LOAD:
+ /* @TODO */
+ break;
+
+ case GL_SHADER_IMAGE_STORE:
+ /* @TODO */
+ break;
+
+ case GL_SHADER_IMAGE_ATOMIC:
+ /* @TODO */
+ break;
+
+ case GL_IMAGE_TEXEL_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_IMAGE_COMPATIBILITY_CLASS:
+ /* @TODO */
+ break;
+
+ case GL_IMAGE_PIXEL_FORMAT:
+ /* @TODO */
+ break;
+
+ case GL_IMAGE_PIXEL_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
+ /* @TODO */
+ break;
+
+ case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
+ /* @TODO */
+ break;
+
+ case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
+ /* @TODO */
+ break;
+
+ case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
+ /* @TODO */
+ break;
+
+ case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_COMPRESSED:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
+ /* @TODO */
+ break;
+
+ case GL_CLEAR_BUFFER:
+ /* @TODO */
+ break;
+
+ case GL_TEXTURE_VIEW:
+ /* @TODO */
+ break;
+
+ case GL_VIEW_COMPATIBILITY_CLASS:
+ /* @TODO */
+ break;
+
default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetInternalformativ(pname=%s)",
- _mesa_enum_to_string(pname));
- return;
+ unreachable("bad param");
}
+ end:
if (bufSize != 0 && params == NULL) {
/* Emit a warning to aid application debugging, but go ahead and do the
* memcpy (and probably crash) anyway.