cmod_propagation_fs_visitor(struct brw_context *brw,
struct brw_wm_prog_data *prog_data,
struct gl_shader_program *shader_prog)
- : fs_visitor(brw, NULL, NULL, prog_data, shader_prog, NULL, 8) {}
+ : fs_visitor(brw, NULL, MESA_SHADER_FRAGMENT, NULL, &prog_data->base,
+ shader_prog, (struct gl_program *) NULL, 8) {}
};
saturate_propagation_fs_visitor(struct brw_context *brw,
struct brw_wm_prog_data *prog_data,
struct gl_shader_program *shader_prog)
- : fs_visitor(brw, NULL, NULL, prog_data, shader_prog, NULL, 8) {}
+ : fs_visitor(brw, NULL, MESA_SHADER_FRAGMENT, NULL, &prog_data->base,
+ shader_prog, (struct gl_program *) NULL, 8) {}
};