amd/common: do not rely on the pipeline for the push constants logic
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 9 Jan 2018 17:09:43 +0000 (18:09 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 10 Jan 2018 11:31:54 +0000 (12:31 +0100)
It makes more sense to rely on nir_intrinsic_load_push_constant
instead of the pipeline layout.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/common/ac_nir_to_llvm.c
src/amd/common/ac_shader_info.c
src/amd/common/ac_shader_info.h

index 34ab0a4a36ef740e8527cbd0e8f8f8e455842229..840d27e7a8ea7712df7542de3af3a25a8b6366ba 100644 (file)
@@ -597,7 +597,7 @@ static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
                break;
        }
 
-       if (ctx->shader_info->info.needs_push_constants)
+       if (ctx->shader_info->info.loads_push_constants)
                user_sgpr_info->sgpr_count += 2;
 
        uint32_t remaining_sgprs = 16 - user_sgpr_info->sgpr_count;
@@ -638,7 +638,7 @@ declare_global_input_sgprs(struct nir_to_llvm_context *ctx,
                add_array_arg(args, const_array(type, 32), desc_sets);
        }
 
-       if (ctx->shader_info->info.needs_push_constants) {
+       if (ctx->shader_info->info.loads_push_constants) {
                /* 1 for push constants and dynamic descriptors */
                add_array_arg(args, type, &ctx->push_constants);
        }
@@ -729,7 +729,7 @@ set_global_input_locs(struct nir_to_llvm_context *ctx, gl_shader_stage stage,
                ctx->shader_info->need_indirect_descriptor_sets = true;
        }
 
-       if (ctx->shader_info->info.needs_push_constants) {
+       if (ctx->shader_info->info.loads_push_constants) {
                set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
        }
 }
index 27896a26bb4e7300e2975fc0e7fca00f93c0ee45..443980c7d1245d06ea1c125e8c9ba1aa45520493 100644 (file)
@@ -76,6 +76,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
        case nir_intrinsic_load_primitive_id:
                info->uses_prim_id = true;
                break;
+       case nir_intrinsic_load_push_constant:
+               info->loads_push_constants = true;
+               break;
        case nir_intrinsic_vulkan_resource_index:
                info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
                break;
@@ -154,11 +157,8 @@ ac_nir_shader_info_pass(struct nir_shader *nir,
 {
        struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
 
-       info->needs_push_constants = false;
-       if ((options->layout->push_constant_size &&
-            options->layout->push_constant_stages & (1 << nir->info.stage)) ||
-           options->layout->dynamic_offset_count)
-               info->needs_push_constants = true;
+       if (options->layout->dynamic_offset_count)
+               info->loads_push_constants = true;
 
        nir_foreach_variable(variable, &nir->inputs)
                gather_info_input_decl(nir, options, variable, info);
index 437859f8910ddbcc3e9da94a5dee4e7de021a0ce..9c9a8473a4c3897683b97ee69f28988c87aa3cd8 100644 (file)
@@ -28,7 +28,7 @@ struct nir_shader;
 struct ac_nir_compiler_options;
 
 struct ac_shader_info {
-       bool needs_push_constants;
+       bool loads_push_constants;
        uint32_t desc_set_used_mask;
        bool needs_multiview_view_index;
        bool uses_invocation_id;