*/
typedef enum
{
- GEOM_RESULT_POS = 0,
- GEOM_RESULT_COL0 = 1,
- GEOM_RESULT_COL1 = 2,
- GEOM_RESULT_SCOL0 = 3,
- GEOM_RESULT_SCOL1 = 4,
- GEOM_RESULT_FOGC = 5,
- GEOM_RESULT_TEX0 = 6,
- GEOM_RESULT_TEX1 = 7,
- GEOM_RESULT_TEX2 = 8,
- GEOM_RESULT_TEX3 = 9,
- GEOM_RESULT_TEX4 = 10,
- GEOM_RESULT_TEX5 = 11,
- GEOM_RESULT_TEX6 = 12,
- GEOM_RESULT_TEX7 = 13,
- GEOM_RESULT_PSIZ = 14,
- GEOM_RESULT_CLPV = 15,
- GEOM_RESULT_PRID = 16,
- GEOM_RESULT_LAYR = 17,
- GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
- /* ### we need to -2 because var0 is 18 instead 16 like in the others */
- GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
+ GEOM_RESULT_POS = VARYING_SLOT_POS,
+ GEOM_RESULT_COL0 = VARYING_SLOT_COL0,
+ GEOM_RESULT_COL1 = VARYING_SLOT_COL1,
+ GEOM_RESULT_SCOL0 = VARYING_SLOT_BFC0,
+ GEOM_RESULT_SCOL1 = VARYING_SLOT_BFC1,
+ GEOM_RESULT_FOGC = VARYING_SLOT_FOGC,
+ GEOM_RESULT_TEX0 = VARYING_SLOT_TEX0,
+ GEOM_RESULT_TEX1 = VARYING_SLOT_TEX1,
+ GEOM_RESULT_TEX2 = VARYING_SLOT_TEX2,
+ GEOM_RESULT_TEX3 = VARYING_SLOT_TEX3,
+ GEOM_RESULT_TEX4 = VARYING_SLOT_TEX4,
+ GEOM_RESULT_TEX5 = VARYING_SLOT_TEX5,
+ GEOM_RESULT_TEX6 = VARYING_SLOT_TEX6,
+ GEOM_RESULT_TEX7 = VARYING_SLOT_TEX7,
+ GEOM_RESULT_PSIZ = VARYING_SLOT_PSIZ,
+ GEOM_RESULT_CLPV = VARYING_SLOT_CLIP_VERTEX,
+ GEOM_RESULT_PRID = VARYING_SLOT_PRIMITIVE_ID,
+ GEOM_RESULT_LAYR = VARYING_SLOT_LAYER,
+ GEOM_RESULT_VAR0 = VARYING_SLOT_VAR0,
+ GEOM_RESULT_MAX = VARYING_SLOT_MAX
} gl_geom_result;