<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
- <function name="UseProgramStages" offset="assign">
+ <function name="UseProgramStages" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
- <function name="ActiveShaderProgram" offset="assign">
+ <function name="ActiveShaderProgram" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
- <function name="CreateShaderProgramv" offset="assign">
+ <function name="CreateShaderProgramv" offset="assign" static_dispatch="false">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
- <function name="BindProgramPipeline" offset="assign">
+ <function name="BindProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
</function>
- <function name="DeleteProgramPipelines" offset="assign">
+ <function name="DeleteProgramPipelines" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei" />
<param name="pipelines" type="const GLuint *" />
</function>
- <function name="GenProgramPipelines" offset="assign">
+ <function name="GenProgramPipelines" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
- <function name="IsProgramPipeline" offset="assign">
+ <function name="IsProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<return type="GLboolean"/>
</function>
<!-- Function already included on ARB_get_program_binary.xml. Keep a commented
version here for completeness -->
<!--
- <function name="ProgramParameteri" offset="assign" es2="3.0">
+ <function name="ProgramParameteri" offset="assign" es2="3.0" static_dispatch="false">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
-->
- <function name="GetProgramPipelineiv" offset="assign">
+ <function name="GetProgramPipelineiv" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="ProgramUniform1i" offset="assign">
+ <function name="ProgramUniform1i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
</function>
- <function name="ProgramUniform2i" offset="assign">
+ <function name="ProgramUniform2i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
</function>
- <function name="ProgramUniform3i" offset="assign">
+ <function name="ProgramUniform3i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
</function>
- <function name="ProgramUniform4i" offset="assign">
+ <function name="ProgramUniform4i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="z" type="GLint" />
<param name="w" type="GLint" />
</function>
- <function name="ProgramUniform1ui" offset="assign">
+ <function name="ProgramUniform1ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
</function>
- <function name="ProgramUniform2ui" offset="assign">
+ <function name="ProgramUniform2ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
</function>
- <function name="ProgramUniform3ui" offset="assign">
+ <function name="ProgramUniform3ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
</function>
- <function name="ProgramUniform4ui" offset="assign">
+ <function name="ProgramUniform4ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="z" type="GLuint" />
<param name="w" type="GLuint" />
</function>
- <function name="ProgramUniform1f" offset="assign">
+ <function name="ProgramUniform1f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
</function>
- <function name="ProgramUniform2f" offset="assign">
+ <function name="ProgramUniform2f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
</function>
- <function name="ProgramUniform3f" offset="assign">
+ <function name="ProgramUniform3f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
- <function name="ProgramUniform4f" offset="assign">
+ <function name="ProgramUniform4f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="z" type="GLfloat" />
<param name="w" type="GLfloat" />
</function>
- <function name="ProgramUniform1iv" offset="assign">
+ <function name="ProgramUniform1iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform2iv" offset="assign">
+ <function name="ProgramUniform2iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform3iv" offset="assign">
+ <function name="ProgramUniform3iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform4iv" offset="assign">
+ <function name="ProgramUniform4iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform1uiv" offset="assign">
+ <function name="ProgramUniform1uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform2uiv" offset="assign">
+ <function name="ProgramUniform2uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform3uiv" offset="assign">
+ <function name="ProgramUniform3uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform4uiv" offset="assign">
+ <function name="ProgramUniform4uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform1fv" offset="assign">
+ <function name="ProgramUniform1fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform2fv" offset="assign">
+ <function name="ProgramUniform2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform3fv" offset="assign">
+ <function name="ProgramUniform3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform4fv" offset="assign">
+ <function name="ProgramUniform4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2fv" offset="assign">
+ <function name="ProgramUniformMatrix2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3fv" offset="assign">
+ <function name="ProgramUniformMatrix3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4fv" offset="assign">
+ <function name="ProgramUniformMatrix4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x3fv" offset="assign">
+ <function name="ProgramUniformMatrix2x3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x2fv" offset="assign">
+ <function name="ProgramUniformMatrix3x2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x4fv" offset="assign">
+ <function name="ProgramUniformMatrix2x4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x2fv" offset="assign">
+ <function name="ProgramUniformMatrix4x2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x4fv" offset="assign">
+ <function name="ProgramUniformMatrix3x4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x3fv" offset="assign">
+ <function name="ProgramUniformMatrix4x3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ValidateProgramPipeline" offset="assign">
+ <function name="ValidateProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
</function>
- <function name="GetProgramPipelineInfoLog" offset="assign">
+ <function name="GetProgramPipelineInfoLog" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="length" type="GLsizei *" />
</function>
<!-- depends on GL_ARB_gpu_shader_fp64
- <function name="ProgramUniform1d" offset="assign">
+ <function name="ProgramUniform1d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
</function>
- <function name="ProgramUniform2d" offset="assign">
+ <function name="ProgramUniform2d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
</function>
- <function name="ProgramUniform3d" offset="assign">
+ <function name="ProgramUniform3d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
- <function name="ProgramUniform4d" offset="assign">
+ <function name="ProgramUniform4d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="z" type="GLdouble" />
<param name="w" type="GLdouble" />
</function>
- <function name="ProgramUniformMatrix2x3dv" offset="assign">
+ <function name="ProgramUniformMatrix2x3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x2dv" offset="assign">
+ <function name="ProgramUniformMatrix3x2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2x4dv" offset="assign">
+ <function name="ProgramUniformMatrix2x4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x2dv" offset="assign">
+ <function name="ProgramUniformMatrix4x2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x4dv" offset="assign">
+ <function name="ProgramUniformMatrix3x4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x3dv" offset="assign">
+ <function name="ProgramUniformMatrix4x3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2dv" offset="assign">
+ <function name="ProgramUniformMatrix2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3dv" offset="assign">
+ <function name="ProgramUniformMatrix3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4dv" offset="assign">
+ <function name="ProgramUniformMatrix4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform1dv" offset="assign">
+ <function name="ProgramUniform1dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform2dv" offset="assign">
+ <function name="ProgramUniform2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform3dv" offset="assign">
+ <function name="ProgramUniform3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform4dv" offset="assign">
+ <function name="ProgramUniform4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />