regenerate for latest glext.h
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 8 Jun 2005 02:18:22 +0000 (02:18 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 8 Jun 2005 02:18:22 +0000 (02:18 +0000)
include/GL/gl_mangle.h

index c8b0a117489d396d8be96751ab4e2350201b220c..690eab5625fb1537cb45f3158ef4d692710a44f8 100644 (file)
 #define glBindBufferARB                MANGLE(BindBufferARB)
 #define glBindBuffer           MANGLE(BindBuffer)
 #define glBindFragmentShaderATI                MANGLE(BindFragmentShaderATI)
+#define glBindFramebufferEXT           MANGLE(BindFramebufferEXT)
 #define glBindLightParameterEXT                MANGLE(BindLightParameterEXT)
 #define glBindMaterialParameterEXT             MANGLE(BindMaterialParameterEXT)
 #define glBindParameterEXT             MANGLE(BindParameterEXT)
 #define glBindProgramARB               MANGLE(BindProgramARB)
 #define glBindProgramNV                MANGLE(BindProgramNV)
+#define glBindRenderbufferEXT          MANGLE(BindRenderbufferEXT)
 #define glBindTexGenParameterEXT               MANGLE(BindTexGenParameterEXT)
 #define glBindTextureEXT               MANGLE(BindTextureEXT)
 #define glBindTexture          MANGLE(BindTexture)
 #define glBufferSubData                MANGLE(BufferSubData)
 #define glCallList             MANGLE(CallList)
 #define glCallLists            MANGLE(CallLists)
+#define glCheckFramebufferStatusEXT            MANGLE(CheckFramebufferStatusEXT)
 #define glClampColorARB                MANGLE(ClampColorARB)
 #define glClearAccum           MANGLE(ClearAccum)
 #define glClearColor           MANGLE(ClearColor)
 #define glDeleteFencesAPPLE            MANGLE(DeleteFencesAPPLE)
 #define glDeleteFencesNV               MANGLE(DeleteFencesNV)
 #define glDeleteFragmentShaderATI              MANGLE(DeleteFragmentShaderATI)
+#define glDeleteFramebuffersEXT                MANGLE(DeleteFramebuffersEXT)
 #define glDeleteLists          MANGLE(DeleteLists)
 #define glDeleteObjectARB              MANGLE(DeleteObjectARB)
 #define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
 #define glDeleteProgramsNV             MANGLE(DeleteProgramsNV)
 #define glDeleteQueriesARB             MANGLE(DeleteQueriesARB)
 #define glDeleteQueries                MANGLE(DeleteQueries)
+#define glDeleteRenderbuffersEXT               MANGLE(DeleteRenderbuffersEXT)
 #define glDeleteShader         MANGLE(DeleteShader)
 #define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures               MANGLE(DeleteTextures)
 #define glFragmentMaterialfvSGIX               MANGLE(FragmentMaterialfvSGIX)
 #define glFragmentMaterialiSGIX                MANGLE(FragmentMaterialiSGIX)
 #define glFragmentMaterialivSGIX               MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferRenderbufferEXT           MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT              MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT              MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT              MANGLE(FramebufferTexture3DEXT)
 #define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
 #define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
 #define glFrontFace            MANGLE(FrontFace)
 #define glGenAsyncMarkersSGIX          MANGLE(GenAsyncMarkersSGIX)
 #define glGenBuffersARB                MANGLE(GenBuffersARB)
 #define glGenBuffers           MANGLE(GenBuffers)
+#define glGenerateMipmapEXT            MANGLE(GenerateMipmapEXT)
 #define glGenFencesAPPLE               MANGLE(GenFencesAPPLE)
 #define glGenFencesNV          MANGLE(GenFencesNV)
 #define glGenFragmentShadersATI                MANGLE(GenFragmentShadersATI)
+#define glGenFramebuffersEXT           MANGLE(GenFramebuffersEXT)
 #define glGenLists             MANGLE(GenLists)
 #define glGenOcclusionQueriesNV                MANGLE(GenOcclusionQueriesNV)
 #define glGenProgramsARB               MANGLE(GenProgramsARB)
 #define glGenProgramsNV                MANGLE(GenProgramsNV)
 #define glGenQueriesARB                MANGLE(GenQueriesARB)
 #define glGenQueries           MANGLE(GenQueries)
+#define glGenRenderbuffersEXT          MANGLE(GenRenderbuffersEXT)
 #define glGenSymbolsEXT                MANGLE(GenSymbolsEXT)
 #define glGenTexturesEXT               MANGLE(GenTexturesEXT)
 #define glGenTextures          MANGLE(GenTextures)
 #define glGetFragmentLightivSGIX               MANGLE(GetFragmentLightivSGIX)
 #define glGetFragmentMaterialfvSGIX            MANGLE(GetFragmentMaterialfvSGIX)
 #define glGetFragmentMaterialivSGIX            MANGLE(GetFragmentMaterialivSGIX)
+#define glGetFramebufferAttachmentParameterivEXT               MANGLE(GetFramebufferAttachmentParameterivEXT)
 #define glGetHandleARB         MANGLE(GetHandleARB)
 #define glGetHistogramEXT              MANGLE(GetHistogramEXT)
 #define glGetHistogram         MANGLE(GetHistogram)
 #define glGetQueryObjectiv             MANGLE(GetQueryObjectiv)
 #define glGetQueryObjectuivARB         MANGLE(GetQueryObjectuivARB)
 #define glGetQueryObjectuiv            MANGLE(GetQueryObjectuiv)
+#define glGetRenderbufferParameterivEXT                MANGLE(GetRenderbufferParameterivEXT)
 #define glGetSeparableFilterEXT                MANGLE(GetSeparableFilterEXT)
 #define glGetSeparableFilter           MANGLE(GetSeparableFilter)
 #define glGetShaderInfoLog             MANGLE(GetShaderInfoLog)
 #define glIsEnabled            MANGLE(IsEnabled)
 #define glIsFenceAPPLE         MANGLE(IsFenceAPPLE)
 #define glIsFenceNV            MANGLE(IsFenceNV)
+#define glIsFramebufferEXT             MANGLE(IsFramebufferEXT)
 #define glIsList               MANGLE(IsList)
 #define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
 #define glIsOcclusionQueryNV           MANGLE(IsOcclusionQueryNV)
 #define glIsProgramNV          MANGLE(IsProgramNV)
 #define glIsQueryARB           MANGLE(IsQueryARB)
 #define glIsQuery              MANGLE(IsQuery)
+#define glIsRenderbufferEXT            MANGLE(IsRenderbufferEXT)
 #define glIsShader             MANGLE(IsShader)
 #define glIsTextureEXT         MANGLE(IsTextureEXT)
 #define glIsTexture            MANGLE(IsTexture)
 #define glRects                MANGLE(Rects)
 #define glRectsv               MANGLE(Rectsv)
 #define glReferencePlaneSGIX           MANGLE(ReferencePlaneSGIX)
+#define glRenderbufferStorageEXT               MANGLE(RenderbufferStorageEXT)
 #define glRenderMode           MANGLE(RenderMode)
 #define glReplacementCodePointerSUN            MANGLE(ReplacementCodePointerSUN)
 #define glReplacementCodeubSUN         MANGLE(ReplacementCodeubSUN)
 #define glStencilOpSeparateATI         MANGLE(StencilOpSeparateATI)
 #define glStencilOpSeparate            MANGLE(StencilOpSeparate)
 #define glStopInstrumentsSGIX          MANGLE(StopInstrumentsSGIX)
+#define glStringMarkerGREMEDY          MANGLE(StringMarkerGREMEDY)
 #define glSwizzleEXT           MANGLE(SwizzleEXT)
 #define glTagSampleBufferSGIX          MANGLE(TagSampleBufferSGIX)
 #define glTangent3bEXT         MANGLE(Tangent3bEXT)
 #define glWindowPos4sMESA              MANGLE(WindowPos4sMESA)
 #define glWindowPos4svMESA             MANGLE(WindowPos4svMESA)
 #define glWriteMaskEXT         MANGLE(WriteMaskEXT)
+gl.h:GLAPI void GLAPIENTRY
 
 #endif /* GL_MANGLE_H */