int num_address_regs;
uint32_t samplers_used;
glsl_base_type sampler_types[PIPE_MAX_SAMPLERS];
- int sampler_targets[PIPE_MAX_SAMPLERS]; /**< One of TGSI_TEXTURE_* */
+ enum tgsi_texture_type sampler_targets[PIPE_MAX_SAMPLERS];
int images_used;
int image_targets[PIPE_MAX_SHADER_IMAGES];
- unsigned image_formats[PIPE_MAX_SHADER_IMAGES];
+ enum pipe_format image_formats[PIPE_MAX_SHADER_IMAGES];
bool indirect_addr_consts;
int wpos_transform_const;
assert(numInputs <= ARRAY_SIZE(t->inputs));
assert(numOutputs <= ARRAY_SIZE(t->outputs));
+ ASSERT_BITFIELD_SIZE(st_src_reg, type, GLSL_TYPE_ERROR);
+ ASSERT_BITFIELD_SIZE(st_dst_reg, type, GLSL_TYPE_ERROR);
+ ASSERT_BITFIELD_SIZE(glsl_to_tgsi_instruction, image_format, PIPE_FORMAT_COUNT);
+ ASSERT_BITFIELD_SIZE(glsl_to_tgsi_instruction, tex_target,
+ (gl_texture_index) (NUM_TEXTURE_TARGETS - 1));
+ ASSERT_BITFIELD_SIZE(glsl_to_tgsi_instruction, image_format,
+ (enum pipe_format) (PIPE_FORMAT_COUNT - 1));
+ ASSERT_BITFIELD_SIZE(glsl_to_tgsi_instruction, op, TGSI_OPCODE_LAST - 1);
+
t = CALLOC_STRUCT(st_translate);
if (!t) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
/* texture samplers */
for (i = 0; i < frag_const->MaxTextureImageUnits; i++) {
if (program->samplers_used & (1u << i)) {
- unsigned type = st_translate_texture_type(program->sampler_types[i]);
+ enum tgsi_return_type type =
+ st_translate_texture_type(program->sampler_types[i]);
t->samplers[i] = ureg_DECL_sampler(ureg, i);
unsigned is_64bit_expanded:1;
unsigned sampler_base:5;
unsigned sampler_array_size:6; /**< 1-based size of sampler array, 1 if not array */
- unsigned tex_target:4; /**< One of TEXTURE_*_INDEX */
+ gl_texture_index tex_target:5;
glsl_base_type tex_type:5;
unsigned tex_shadow:1;
- unsigned image_format:9;
+ enum pipe_format image_format:10;
unsigned tex_offset_num_offset:3;
unsigned dead_mask:4; /**< Used in dead code elimination */
- unsigned buffer_access:3; /**< buffer access type */
+ unsigned buffer_access:3; /**< bitmask of TGSI_MEMORY_x bits */
const struct tgsi_opcode_info *info;
};
/**
* Map mesa texture target to TGSI texture target.
*/
-unsigned
-st_translate_texture_target(GLuint textarget, GLboolean shadow)
+enum tgsi_texture_type
+st_translate_texture_target(gl_texture_index textarget, GLboolean shadow)
{
if (shadow) {
switch (textarget) {
/**
* Map GLSL base type to TGSI return type.
*/
-unsigned
+enum tgsi_return_type
st_translate_texture_type(enum glsl_base_type type)
{
switch (type) {
#define ST_MESA_TO_TGSI_H
#include "main/glheader.h"
+#include "main/mtypes.h"
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[]);
-unsigned
-st_translate_texture_target(GLuint textarget, GLboolean shadow);
+enum tgsi_texture_type
+st_translate_texture_target(gl_texture_index textarget, GLboolean shadow);
-unsigned
+enum tgsi_return_type
st_translate_texture_type(enum glsl_base_type type);
#if defined __cplusplus