Technically it's legal for geometry shader to not emit any
vertices. It's silly, but perfectly legal, so lets make draw
stop crashing if it happens.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
}
}
}
+ if (prim_info->count == 0) {
+ debug_printf("GS/IA didn't emit any vertices!\n");
+
+ FREE(vert_info->verts);
+ if (free_prim_info) {
+ FREE(prim_info->primitive_lengths);
+ }
+ return;
+ }
/* Stream output needs to be done before clipping.
}
}
}
+ if (prim_info->count == 0) {
+ debug_printf("GS/IA didn't emit any vertices!\n");
+
+ FREE(vert_info->verts);
+ if (free_prim_info) {
+ FREE(prim_info->primitive_lengths);
+ }
+ return;
+ }
/* stream output needs to be done before clipping */
draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );