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mesa/glspirv: Set last_vert_prog
author
Neil Roberts
<nroberts@igalia.com>
Mon, 18 Dec 2017 18:00:17 +0000
(19:00 +0100)
committer
Alejandro Piñeiro
<apinheiro@igalia.com>
Tue, 31 Jul 2018 11:18:28 +0000
(13:18 +0200)
v2: simplify last_vert check (Timothy)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/glspirv.c
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diff --git
a/src/mesa/main/glspirv.c
b/src/mesa/main/glspirv.c
index 8ad6c3739148b3e24ae921400af1007e098dc405..ed7ff29328cc37e280dbeffbce4c23ed1ba9f8b7 100644
(file)
--- a/
src/mesa/main/glspirv.c
+++ b/
src/mesa/main/glspirv.c
@@
-173,6
+173,13
@@
_mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->_LinkedShaders[shader_type] = linked;
prog->data->linked_stages |= 1 << shader_type;
}
+
+ int last_vert_stage =
+ util_last_bit(prog->data->linked_stages &
+ ((1 << (MESA_SHADER_GEOMETRY + 1)) - 1));
+
+ if (last_vert_stage)
+ prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
}
nir_shader *