quad_buffers & PIPE_CLEAR_DEPTH,
quad_buffers & PIPE_CLEAR_STENCIL);
} else if (clear_buffers) {
- /* driver cannot know it can clear everything if the buffer
- * is a combined depth/stencil buffer but this wasn't actually
- * required from the visual. Hence fix this up to avoid potential
- * read-modify-write in the driver.
- */
union pipe_color_union clearColor;
- if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
- ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
- (depthRb == stencilRb) &&
- (ctx->DrawBuffer->Visual.depthBits == 0 ||
- ctx->DrawBuffer->Visual.stencilBits == 0))
- clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
-
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);