</p>
<ul>
<li><a href="#envvars">Environment variables</a>
-<li><a href="#glsl120">GLSL 1.20 support</a>
+<li><a href="#support">GLSL 1.40 support</a>
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
<li><a href="#hints">Programming Hints</a>
</p>
-<h2 id="glsl120">GLSL Version</h2>
+<h2 id="support">GLSL Version</h2>
<p>
-The GLSL compiler currently supports version 1.20 of the shading language.
+The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
</p>
<ul>
<li>GL_ARB_draw_buffers
-<li>GL_ARB_texture_rectangle
<li>GL_ARB_fragment_coord_conventions
-<li>GL_EXT_texture_array
+<li>GL_ARB_shader_bit_encoding
</ul>
<li>Linking of multiple shaders does not always work. Currently, linking
is implemented through shader concatenation and re-compiling. This
doesn't always work because of some #pragma and preprocessor issues.
-<li>gl_ClipVertex
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
</ul>
<p>
The <a href="http://piglit.freedesktop.org/">Piglit</a> project
-has many GLSL tests and the
-<a href="http://glean.sf.net">Glean</a> glsl1 test tests GLSL features.
+has many GLSL tests.
</p>
<p>