rctx->cs = rctx->ws->cs_create(rctx->ws);
rctx->ws->cs_set_flush_callback(rctx->cs, r600_flush_from_winsys, rctx);
- rctx->uploader = u_upload_create(&rctx->context, 1024 * 1024, 256,
- PIPE_BIND_INDEX_BUFFER |
- PIPE_BIND_CONSTANT_BUFFER);
- if (!rctx->uploader)
- goto fail;
+ rctx->uploader = u_upload_create(&rctx->context, 1024 * 1024, 256,
+ PIPE_BIND_INDEX_BUFFER |
+ PIPE_BIND_CONSTANT_BUFFER);
+ if (!rctx->uploader)
+ goto fail;
rctx->allocator_fetch_shader = u_suballocator_create(&rctx->context, 64 * 1024, 256,
0, PIPE_USAGE_STATIC, FALSE);
- if (!rctx->allocator_fetch_shader)
- goto fail;
+ if (!rctx->allocator_fetch_shader)
+ goto fail;
rctx->allocator_so_filled_size = u_suballocator_create(&rctx->context, 4096, 4,
- 0, PIPE_USAGE_STATIC, TRUE);
+ 0, PIPE_USAGE_STATIC, TRUE);
if (!rctx->allocator_so_filled_size)
- goto fail;
+ goto fail;
rctx->blitter = util_blitter_create(&rctx->context);
if (rctx->blitter == NULL)
struct radeon_winsys *ws;
struct radeon_winsys_cs *cs;
struct blitter_context *blitter;
- struct u_upload_mgr *uploader;
+ struct u_upload_mgr *uploader;
struct u_suballocator *allocator_so_filled_size;
struct u_suballocator *allocator_fetch_shader;
struct util_slab_mempool pool_transfers;