break;
}
+ const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
+
/* If we're clearing to a new clear value, then we need to resolve any clear
* flags out of the HiZ buffer into the real depth buffer.
*/
mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
}
- if (depth_att->Layered) {
- intel_hiz_exec(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, depth_irb->layer_count,
- BLORP_HIZ_OP_DEPTH_CLEAR);
- } else {
- intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, 1,
- BLORP_HIZ_OP_DEPTH_CLEAR);
- }
+ intel_hiz_exec(brw, mt, depth_irb->mt_level,
+ depth_irb->mt_layer, num_layers,
+ BLORP_HIZ_OP_DEPTH_CLEAR);
/* Now, the HiZ buffer contains data that needs to be resolved to the depth
* buffer.
*/
- if (depth_att->Layered) {
- intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, depth_irb->layer_count,
- ISL_AUX_STATE_CLEAR);
- } else {
- intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, 1,
- ISL_AUX_STATE_CLEAR);
- }
+ intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
+ depth_irb->mt_layer, num_layers,
+ ISL_AUX_STATE_CLEAR);
return true;
}